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rjr4321

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Posts posted by rjr4321

  1. Hi - I'm an occasional GreenSock user and flash programmer. There used to be a nifty little code generator that allowed you to specify the action (scale, x y, etc) and easing function for tweening. I can't find it on the website anymore.

     

    Any help pointers greatly appreciated. Thanks.

  2. Hi,

     

    I apologize, upfront, for my lameness. I'm trying to figure out a simple animation (people icons rotating around globe icon) using the TweenProxy3D class.

     

    I've looked at all the "tweenproxy3d" and "orbit" and "carousel" posts on this forum, but I am lost. I've also read the commented out documentation comments in the class. I'm not really sure if this is a tweening issue or a transformation issue.

     

    Ideally I'd like to figure out how to carousel an array of swfs around a center swf -- like rotating moons around a rotating globe. I've have a bunch of failed flas and as files. I've attached one of the simpler ones.

     

    Any pointers to discussions/tutorials I've missed greatly appreciated. Thanks!

     

    --rob

  3. Thanks Carl. I'm getting closer...

     

    I added the class in the properties panel, now the movie works and the six balls do the "main" function (drop down 200)

     

    but then the movie just repeats the drop down sequence over and over

     

    The balls never get to the "delayOut" exit left 800 function

     

    ideas? thanks

     

    --rob

  4. Hi Zync,

     

    I apologize for not respondiing here earlier. I am not an as expert. I think what you showed me is a way to define a new external as file for my movie. Here's what I did:

     

    - created main.as from your example

    - in same folder, created stage.fla - put 5 ball clips on the stage - b1, b2, b3, b4, b5 - added include "main"; to actions

     

    But nothing happened when I published stage. Any ideas what I'm doing wrong?

     

    Thanks!

     

    --rob

  5. Hi. I hope this makes sense... I have an animation where 6 balls fall down and stop vertically/sequentially. All six balls then exit stage left, again sequentially.

     

    Right now, as the balls head left, ball2 follows ball1 after .2 seconds. Ball3 follows ball2 after .2 seconds, and so on.

     

    I would like to decrement the time so that ball2 follows ball1 after .2 seconds, ball3 follows ball2 after .2-.05 seconds, ball4 follows ball3 after .2-(2*.05), and so on. Do I just add gradual delays? Is there an elegant way to do this? Any advice appreciated. Thanks!

     

    var timeline:TimelineMax = new TimelineMax({repeat:-1});
    timeline.append(TweenMax.to(b1, .5, {y:"200", ease:Cubic.easeInOut}));
    timeline.append(TweenMax.to(b2, .5, {y:"200", ease:Cubic.easeInOut}));
    timeline.append(TweenMax.to(b3, .5, {y:"200", ease:Cubic.easeInOut}));
    timeline.append(TweenMax.to(b4, .5, {y:"200", ease:Cubic.easeInOut}));
    timeline.append(TweenMax.to(b5, .5, {y:"200", ease:Cubic.easeInOut}));
    timeline.append(TweenMax.to(b6, .5, {y:"200", ease:Cubic.easeInOut}));
    
    
    timeline.appendMultiple([new TweenMax(b1, .5, {x:"-800"}),
    new TweenMax(b2, .5, {x:"-800", ease:Sine.easeOut}),
    new TweenMax(b3, .5, {x:"-800", ease:Sine.easeOut}),
    new TweenMax(b4, .5, {x:"-800", ease:Sine.easeOut}),
    new TweenMax(b5, .5, {x:"-800", ease:Sine.easeOut}),
    new TweenMax(b6, .5, {x:"-800", ease:Sine.easeOut})], .5, TweenAlign.START, .2);

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