jrodsmitty
Content Type
Profiles
Forums
Store
Blog
Product
Showcase
FAQ
Downloads
Posts posted by jrodsmitty
-
-
So I haven't had any luck finding an answer to this via Google or the forums here yet, so hopefully someone can help.
Is there a way to specify what (other than the selected item) the selection rectangle uses to set its size, if a TransformManager is applied to a Sprite with multiple children?
Scenario:
I have a Sprite with 2 children: a Bitmap, and a Shape. The Shape has a blendmode of ERASE, so the user can "erase" the image below it, but if the user 'paints' outside the visible area of the image, it increases the selection box size. I only want the selection box to be sized to the image, not the size of the image + erase layer. Does that make sense?
Thanks in advance!
-Jarrod
TransformManager set manual selection rectangle
in TransformManager (Flash)
Posted
Jack,
Yes, that indeed did the trick!
In my solution, I compare the Erase layer rect() to the Bitmap rect() and calculate/adjust the offsets accordingly. I then do this calculation on the item's TransformEvent.SELECT event, and reset the manualBoundsOffset at that point.
Thanks again!
-Jarrod