athr11
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Posts posted by athr11
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Thanks so much! @OSUblake?
Yes, I'm on a Retina display. Lowering the ratio helped a lot, 1.5 was a nice compromise between performances and quality.- 2
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Hi all,
happy to join this forum with my first post!
I've been using GSAP for quite some time now (Loving it!), and I also started to integrate his capability along with other cool drawing libraries.
In this case, I'm having some hard time figuring out why frame-rate and animation performances decrease drastically on Safari and Firefox (Chrome is buttery smooth) when animating the following SVG shape using a combination of GSAP and two.js (Canvas Rendering).
See the Pen yRjmKX by mirkosantangelo (@mirkosantangelo) on CodePen
I've tried to change the rendering intent from canvas to SVG (via the two.js API) and animate a standalone SVG with GSAP only. In all scenarios, I'm experiencing the aforementioned issues.
Does anyone have some good suggestion?
Many thanks in advance!
See the Pen yRjmKX by mirkosantangelo (@mirkosantangelo) on CodePen
GSAP and Two.js - Canvas Performances
in GSAP
Posted
Yeah, that would be even better! Thanks for the suggestion!