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tomcrown

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Posts posted by tomcrown

  1. Thanks for the response. So I add the estimatedBytes prop but I still get the jump back. Really not sure. I ended up just hardcoding it myself. Using a custom progress value rather than the LoaderMax progress.

     

    Just so I'm clear on where that need to go I want to show you the code:

     

    _applicationLoader = new LoaderMax({ onProgress:onProgressHandler, onComplete:masterOnCompleteHandler});
    _applicationLoader.append(new SWFLoader("application.swf", {container:contentContainer, name:"Application", onInit:mainSWFInitHandler, estimatedBytes:6625455}));
    _applicationLoader.load();
    

     

    And just to note again: application.swf in turn loads video and sound. Has its includeWithRoot set to true. I've also tried placing "estimatedBytes:6625455" in the LoaderMax params

     

    Thanks

  2. Hello,

     

    I'm using loadermax to all the site assets.

     

    Problem: I don't get accurate progress since I have nested loadermaxs in the loaded swf as well.

     

    Here's the sequence:

     

    1) Load application.swf

    2) application.swf has a require with root and loads several other video and sound files

     

    The content won't be changing and I know the exact byte size of the full load. Is there a solution to have more accurate feedback during load?

     

    I see the "estimatedBytes" prop in the docs, but I still get progress bar jumping due to new info coming in. Can I somehow force the master loader to use the estimatedBytes?

     

    Thanks for any help

  3. Hi,

     

    Wondering if anyone knows if there's a way to reuse a videoloader?

     

    The project I'm on now calls for the same video file to be shown in several locations at the same time. Kind of like an editor's 2 up view with the same video in each view.

     

    Right now I'm loading the same file again and again. Is there a way to just load that file one time and reuse in several places?

     

    Thanks for any help.

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