ngrmm
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Posts posted by ngrmm
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8 minutes ago, mvaneijgen said:
Yes that is one of the options, Personally I like to use the "<" position parameter, this means animate at the same time as the previous tween. This way it doesn't matter if you end up putting something at the start of the timeline in the future. All the tweens close to each other will start together.
THX. But looks like the "<" position parameter not doing what I want. I want the frames animation and the box animation to be in sync from timeline start to the end.
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@mvaneijgen Thanks! Yes I'm a bit familiar to the snap property. However my example was not the best case for my problem. I forked your demo and added a fourth section.
Unfortunately it does not work well. When the third Section comes into view, it does not snap and scrolling up causes some problems too.
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i forked the Jump to section with layering example and added a nav with anchor-links to each section.
When i click on a link in my nav the animations stop each other. How can i pause or stop the jump-to-section-animation and if a nav-link is clicked.
This Problem appears when the target-section is more than one section away from the current section -
Is it possible to set something like markers (anchors) in the timeline and use them as navigation links?
Normally i would use scrollmagic for this and have extra divs (triggers). So my Wrapper would have the needed scrollheight and my tirggers are positioned absolute to the top. Everytime a trigger reaches the top i would fade-in my layer and update the nav.
Is this even possible with scrollTrigger?
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as you see in the codepen i have 4 articles inside my section.
i would like to have this animation timeline
while section is pinned:
– fadeout article.intro
– fadein article.one
– wait a bit
- fadein article.two
– wait a bit
- fadein article.two
something like:
industries.to('article.intro', {autoAlpha: 0, duration: 1}) .to('article.one', {autoAlpha: 1, duration: 3}) // wait duration:3 .to('article.two', {autoAlpha: 1,duration: 3}) // wait duration:3 .to('article.three', {autoAlpha: 1,duration: 3});
and my other question is:
am i right that i can use the duration as a relative time, because of using scrolltrigger. so my time are actually the pixels. and the sum of all durations are relative to my pixel-distance?
morphSVG multiple morphs
in GSAP
Posted
thanks @mvaneijgen
I realized that I have to redraw the letters and maybe not get things the way i wan. So I went for another animation