Nope, that's not a bug. That's exactly how it is supposed to work. In Flash, Loaders cannot actually pause and resume flawlessly, keeping the partially-loaded contents in memory. The main benefit of pause()/resume() is for a queue of loaders. It basically keeps track of the position in the queue at which it was loading things. Again, this isn't a bug/limitation of LoaderMax - it's a Flash thing.
I used bulk-loader and in it's docs it is written:
"Depending on the environment the player is running, resumed items will be able to use partialy downloaded content."
I don't know how they do it but it actually works. And I don't know what environment it depends on?
LoaderMax new features & bug in demo
in Loading (Flash)
Posted
I used bulk-loader and in it's docs it is written:
"Depending on the environment the player is running, resumed items will be able to use partialy downloaded content."
I don't know how they do it but it actually works. And I don't know what environment it depends on?