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BLarson

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Posts posted by BLarson

  1. We are looking for a developer to help work on a new sass animation platform we are developing.  Below is the job description:

     

    Job Terms

    • Contractor / Freelancer

    • Project 3-month duration to start with potential for future full-time work

     

    Job Description

    The Developer is eager to digest and convert designs into a functional, eye-appealing application that provides seamless user interaction. Responsibilities include:

     

    • Translate UI/UX design and provide end-to-end coding of applications that will produce a visually appealing and responsive product

    • Implement basic dynamic controls that respond to user queries

    • Advanced level understanding of CSS, JS and/or HTML programming based on assigned project

    • Translate user requirements into code

    • Troubleshoot application errors

     

    Qualifications

    • Experience with Next.js, React, Redux Toolkit, GraphQL, Apollo, GSAP

    • Experience with GIT and Version Control Dev Ops

    • Deep understanding of CSS, JavaScript and HTML5

    • Ability to develop based on design files from Figma, Photoshop, or other design tools.

    • Experience providing time estimates based on the scope of work outlined

    • Minimum 3 years experience as a JS Developer
       

    Skills

    • Ability to identify errors & inconsistencies, with strong attention to detail

    • Experience working on complex Sass Platforms

    • Demonstrates a keen eye for design and (visual) quality

    • Ability to closely follow specified directions and adhere to project requirements

    • Work proactively, independently, and utilize problem-solving skills

    • Exceptional communication and interpersonal skills

    • Successfully manage multiple tasks with the ability to switch gears as needed

    • Provide independent critical thinking

    • Navigate working with virtual teams and clients across multiple time zones

     

    Company Overview

    BannerWave focuses on creating interactive advertising experiences that elevate how companies and organizations educate, communicate, and engage with their market.

     

    From strategy to production – we’re a full-service studio that creates high-end experiences through cutting-edge creative, development, and animation. We partner with brands, ad platforms, and agencies around the world to produce advertising experiences built around quality and performance.

     

    If you are interested in this position please submit your LinkedIn profile, resume, and work examples to info@bannerwave.com

    • Like 1
  2. Hello fellow GreenSock enthusiasts,

     

    The company I run ( BannerWave ) is looking to expand and we need a couple part time to full time animators / developers.  Here are the specifics of the position.

     

    Required skills / tools / technologies:
    1. HTML5 / CSS / JS (canvas)
    2. GSAP platform
    3. WebGL (optional at the base level)
    4. Node Experience (optional but a big plus)
     
    Experience with:
    1. Simple to Complex animation using Greensock
    2. Interactive elements (even mini-games)
    3. Cross-browser compatibility (IE 9+)
    4. Interpreting client feedback.
     
    This position is a 100% offsite position.  If you are interested and would like to setup a time to talk with use just email us info@bannerwave.com with your resume or LinkedIn profile.
     
    Looking forward to talking to you!
     
    Thanks!
     
    • Like 7
  3. If your looking to get the most out of your banner file size wise, hand coding is by far the best.  Program's like Edge, and GWD are great for people who want to prototype or aren't worried about file size.  They typically add a lot of unnecessary ( and heavy ) code.  Making something with high efficiency and performance, every bit matters, when you are pushing that limit right up to the file size boundary.  Hyper optimizing your Images, naming conventions of your css, and even how your GSAP animation code is written can save you important kilobytes here and there.

     

    Some of the same tricks we used in the flash days can still be applied, with clever image cropping and masking etc.  Eventually they may increase the cap or improve these GUI's so using them is more feasible.  However if you ever compare them with hand coding in the file size category hand coding always wins in my opinion.  Right now that seems to be the most important aspect of banner development.

    • Like 5
  4. 10 files is the limit, though you should try to stay under that.  Best way to do this is through the use of image sprites and minify/combining code files.  At BannerWave we typically use 1-2 image sprites ( transparent png, and/or opaque jpg ) and minify all our code.

     

    Hopefully that information is helpful.

    • Like 1
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