BLarson
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Posts posted by BLarson
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Hello fellow GreenSock enthusiasts,
The company I run ( BannerWave ) is looking to expand and we need a couple part time to full time animators / developers. Here are the specifics of the position.
Required skills / tools / technologies:1. HTML5 / CSS / JS (canvas)2. GSAP platform3. WebGL (optional at the base level)4. Node Experience (optional but a big plus)Experience with:1. Simple to Complex animation using Greensock2. Interactive elements (even mini-games)3. Cross-browser compatibility (IE 9+)4. Interpreting client feedback.This position is a 100% offsite position. If you are interested and would like to setup a time to talk with use just email us info@bannerwave.com with your resume or LinkedIn profile.Looking forward to talking to you!Thanks!- 7
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Here are a few I did:
Palm Breeze: < 200kb standard
Cruzan Rum: < 200kb standard
HP: < 200kb standard
Tony Roma: <200kb standard
Equal: (40k)
Coke: <200kb standard ( font link seems to have been broken )
portal.bannerwave.com/_banners/Bannerwave/Coke_160x600_ShareAName/index.html?var=49559.26741685848
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I don't have a release yet, but if you private message me I can give you a preview.
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I actually have such a system but it is not ready for the public yet, however if your interested in being a part of it or testing PM me.
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Commented out html code was the issue on my project, remove all html commented out code to avoid strange issues. Hopefully this helps someone.
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I have found if you have commented out html code it gets rejected, I just had to remove commented out code on one of our banner projects to fix the issue.
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If your looking to get the most out of your banner file size wise, hand coding is by far the best. Program's like Edge, and GWD are great for people who want to prototype or aren't worried about file size. They typically add a lot of unnecessary ( and heavy ) code. Making something with high efficiency and performance, every bit matters, when you are pushing that limit right up to the file size boundary. Hyper optimizing your Images, naming conventions of your css, and even how your GSAP animation code is written can save you important kilobytes here and there.
Some of the same tricks we used in the flash days can still be applied, with clever image cropping and masking etc. Eventually they may increase the cap or improve these GUI's so using them is more feasible. However if you ever compare them with hand coding in the file size category hand coding always wins in my opinion. Right now that seems to be the most important aspect of banner development.
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10 files is the limit, though you should try to stay under that. Best way to do this is through the use of image sprites and minify/combining code files. At BannerWave we typically use 1-2 image sprites ( transparent png, and/or opaque jpg ) and minify all our code.
Hopefully that information is helpful.
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Very Useful stuff!
Nextjs, React, GraphQL, GSAP Project
in Jobs & Freelance
Posted
We are looking for a developer to help work on a new sass animation platform we are developing. Below is the job description:
Job Terms
Contractor / Freelancer
Project 3-month duration to start with potential for future full-time work
Job Description
The Developer is eager to digest and convert designs into a functional, eye-appealing application that provides seamless user interaction. Responsibilities include:
Translate UI/UX design and provide end-to-end coding of applications that will produce a visually appealing and responsive product
Implement basic dynamic controls that respond to user queries
Advanced level understanding of CSS, JS and/or HTML programming based on assigned project
Translate user requirements into code
Troubleshoot application errors
Qualifications
Experience with Next.js, React, Redux Toolkit, GraphQL, Apollo, GSAP
Experience with GIT and Version Control Dev Ops
Deep understanding of CSS, JavaScript and HTML5
Ability to develop based on design files from Figma, Photoshop, or other design tools.
Experience providing time estimates based on the scope of work outlined
Minimum 3 years experience as a JS Developer
Skills
Ability to identify errors & inconsistencies, with strong attention to detail
Experience working on complex Sass Platforms
Demonstrates a keen eye for design and (visual) quality
Ability to closely follow specified directions and adhere to project requirements
Work proactively, independently, and utilize problem-solving skills
Exceptional communication and interpersonal skills
Successfully manage multiple tasks with the ability to switch gears as needed
Provide independent critical thinking
Navigate working with virtual teams and clients across multiple time zones
Company Overview
BannerWave focuses on creating interactive advertising experiences that elevate how companies and organizations educate, communicate, and engage with their market.
From strategy to production – we’re a full-service studio that creates high-end experiences through cutting-edge creative, development, and animation. We partner with brands, ad platforms, and agencies around the world to produce advertising experiences built around quality and performance.
If you are interested in this position please submit your LinkedIn profile, resume, and work examples to info@bannerwave.com