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Posts posted by Carrly
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@PointC Ah I didn't know that about the easing, that solves my problem, thanks!
@Shaun Gorneau I did try this method first actually, but wanted the onComplete callback for other reasons in my code. But yes, otherwise this is probably the easiest option.
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I have a timeline animation with an onComplete function.
In the timeline I have several overlap tweens, ie.
load.to('#preloadLogo', 3,{autoAlpha: 1},"-=2")
The "-=2" overlaps are causing the onComplete function to fire with a delay. In the codepen example, it takes several seconds for the heading to load.
When the overlaps are removed, my onComplete function fires immediately (which is what I want). How can I make the onComplete fire right away, and still keep my timeline overlaps in tact?
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That's great! Thank you
I added a couple Labels and an extra tween, and noticing the progress button won't work in this scenario. Essentially I'd like to click a "next" button and the circle move forward/backward along the line. It looks like I'm unable to tween that circle on the bezier line more than once. Is that right?
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Hi,
I have a path with a circle going along it using MorphSVG with Bezier. When you press 'play', the circle follows the path to the end as expected. However, I want the circle to stop at the top of the curved line, so like 70% along the path. Is this possible?
See the Pen vpwBEW by Carrly (@Carrly) on CodePen
Timeline overlap and unwanted delay in onComplete function
in GSAP
Posted
@Acccent haha thanks anyway! Also good point about the tween.