jeremyhoss
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Posts posted by jeremyhoss
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I have a MovieClip that I want to have the arrow keys call the below functions. When press the right arrow key, I want it to call tweenIntoView() and when press the Left arrow key, I want it to call TweenOutOfView() and I currently have it working fine. The problem is that when I run that tweenOutOfView() function, the MovieClip go's outside of view of the screen and repeatedly calling the method doesn't return it back to where it started. How do I do it properly? The tweenIntoView() function works as I expect because it starts off the screen and zooms into the middle of the screen.
//holds the tween to tween in var tweenInFromLeftSide:TweenMax; //holds the tween to tween out var tweenOutFromLeftSide:TweenMax; public function tweenIntoView() { tweenInFromLeftSide = TweenMax.from(this, 1, {x:-760, alpha:0, ease:Strong.easeOut}); } public function tweenOutOfView() { tweenOutFromLeftSide = TweenMax.to(this, 1, { x:780, alpha:0, ease:Strong.easeOut } ); }
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ok, thanks, yes they both work fine
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ok, here is my problem. I have a new test tween file that you can download to see what I'm doing. As you can see I do not make use of the updateTo at all and I'm using a bunch of booleans to keep track of things. Can you show me how to make use of updateTo method so I dont have to do what I'm doing?
http://rickydoesit.com/wp-content/uploa ... Proper.zip
the new example just uses a Sprite
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ok i think i understand the problem better now, thx
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Ok, yes I realize the object i'm tweening is actually the the keyword this so I traced out that instead, trace(this.cacheAsBitmap); traces false.
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Regarding what you said about whether or not any of these Square Sprites have cacheAsBitmap set to true or false, I did some checking.
//traces false. targets the Sprite's cacheAsBitmap property
trace(tileArray[0][0].cacheAsBitmap);
//traces false also. targets the Sprite's first child (the shape)
trace(tileArray[0][0].getChildAt(0).cacheAsBitmap);
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Ok, here is a new zip file that contains all the code in the timeline in the .fla file. I commented out the rightTween that works smoothly but it's slow to move across the screen. The tween I want that has the right speed, moves choppy and is not smooth, can you fix it so it's smooth and still moves at good speed?
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Ok, I've fooled around trying to get it to be a fast and smooth tween. Do you want to see if you can get it any smoother than what I've got so far? I used flashdevelop, just open up the TweenTest.as3proj file and edit TweenTest.as, you'll see where I put the tween code there.
If you press the left/right arrow keys, I have it moving about the speed that I want which is good, but the smoothness is quite choppy, especially on the ends. Maybe were reaching flash's limitations or maybe we are reaching Greensock limitations?
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When trying to use TweenMax.updateTo({ x:"50"}, true);
1061: Call to a possibly undefined method updateTo through a reference with static type Class.
I'm getting that. Do i need to instantiate the Tween to a new instance before I can use this? Before I was using tween staticly
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ok after reading around on the forum, it appears the problem is that i'm creating a new tween every single frame by using the enterframe handler. what is the alternate solution. I simply want to tween this.x either way depending on whether or not i'm pressing the arrow keys. Basically move super smoothly and concistantly
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Ok, after re-reading my post, I realize this is an earlier version of my tween testing that doesn't use bitmaps, it actually uses a custom class Square which extends Sprite but I tried using bitmaps and thought it would perform better, but it's about the same. Perhaps I'm not utilizing the tween properly or something?
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Forgot to mention, i'm using AS3 with TweenMax and the framerate of my movie is 60fps
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Hi
I noticed the TweenMax can tween thousands of objects very nicely however I'm looking to get just 20 flash bitmaps on the screen to scroll smoothly. I have the main document class for my flash cs4 project set to Main.as so it has a class file with it. I placed the 20 bitmaps onto the screen and Instead of tweening all 20 bitmaps, I decided to tween just the Main.as object by tweening the this.x and this.y property. Here is my result, although it's quite smooth, I thought it would be amazingly smooth lol
Am I doing anything wrong or can I do anything to make it even faster/smoother?
I uploaded the swf file to this free swf host I found on google, http://megaswf.com/view/87311edf2ec5998 ... c8665.html
press the left/right arrow keys to make use of the tween. Here is my source code,
Trouble reusing my Tweens [SOLVED]
in GSAP (Flash)
Posted
Yes, using fromTo worked fine, thanks!