orip
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Posts posted by orip
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Hi,
After searching for several hours,I'm struggling with implementing / applying autoAlpha to an object inside my adobe animate document, the approach as I'm used to it is to simply adding autoAlpha to the function:
startbtn.addEventListener("click", closescreen0); function closescreen0() { TweenMax.to(stage0, 3, {autoAlpha:0,scaleX:1.1, scaleY:1.1, ease:Expo.easeOut}); //alert("function called"); }
Is it something to do with css plugins compatibility with animate / canvas? is there an alternative straightforward way to reach the same outcome (a hidden / disabled object)?
thanks a lot!!
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Man, option 2 worked like a charm!
Thanks alot for the fast response, and thanks for your awsome tweeners!
Hoping to become a shockingly green member pretty soon
TNX
Ori
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Hi ppl,
I'm a bit of a newbe to tweenmax, Just got a bit confused with an attempt to combine a function inside a tween,
the code goes something like this: (i know it's wrong, just trying to figure out how to solve it)
TweenMax.to(anchorImages["masterImage"+(array)],0.5,{delay:0,blurFilter:{blurX:5, blurY:5}, _alpha:100,_x:570+26, _y:195-60, _xscale:30, _yscale:30, ease:Cubic.easeInOut, from here i want to activate the following FUNCTION(){ imageRight.bt._visible = true; anchorImages["masterImage" + (array - 2)].bt._visible = true; anchorImages["masterImage" + (array - 1)].bt._visible = true; anchorImages["masterImage" + (array)].bt._visible = true; trace("working"); });
how do I combine it properly without setting it apart to a different function (like when I use onComplete)?
Any help or a direction would be much appreciated,
Thanks!
Can't get autoAlpha in adobe animate doc / canvas to work
in GSAP
Posted
Thanks a lot Carl! this applies to all CSSPlugins?