tc9828
Content Type
Profiles
Forums
Store
Blog
Product
Showcase
FAQ
Downloads
Posts posted by tc9828
-
-
Thanks very much. Yeah, I just threw this together fairly quickly
and hadn't realized that I should have upgraded. Done that now.
Fla is attached. I really appreciate you taking the time to have a
look.
Cheers
T
-
Hi all,
I've looked through the forum and tried various suggestions,
but I can't seem to get this right. I have a MC in the Main timeline
that plays a series of tweens and then when finished should
got to the next frame (2) but it doesn't. I've tried moving
my stop(); around but if I don't include it then it jumps immediately
to frame two. I know this is probably something very basic, but I can't seem
to get it going. Any help would be greatly appreciated.
edit: I've also tried using a function ie: onComplete:myFunction, but without the
onCompleteParams as I expected it to simply refer to the argument within the function.
Thanks very much in advance
T.
Code is as follows;
import gs.*; import gs.TweenLite; import gs.easing.* menuAnimation(); function menuAnimation():void { TweenLite.to(bg1_mc, 0.25, {x:0, ease:Quart.easeOut}); TweenLite.to(bg2_mc, 0.25, {delay:.25, x:0, ease:Quart.easeOut}); TweenLite.to(bg3_mc, 0.25, {delay:.5, x:0, ease:Quart.easeOut}); TweenLite.to(bg4_mc, 0.25, {delay:.75, x:0, ease:Quart.easeOut}); TweenLite.to(bg5_mc, 0.25, {delay:1, x:0, ease:Quart.easeOut}); TweenLite.to(bg6_mc, 0.25, {delay:1.25, x:0, ease:Quart.easeOut}); TweenLite.to(bg7_mc, 0.25, {delay:1.50, x:0, ease:Quart.easeOut}); TweenLite.to(bg8_mc, 0.25, {delay:1.75, x:0, ease:Quart.easeOut}); TweenLite.to(bg9_mc, 0.25, {delay:2, x:0, ease:Quart.easeOut}); TweenLite.to(bg10_mc, 0.25, {delay:2.25, x:0, ease:Quart.easeOut}); TweenLite.to(green_banner_mc, 0.5, {delay:2.5, y:36, ease:Elastic.easeInOut}); TweenLite.to(banner_text_mc, 0.5, {delay:2.75, alpha:1, ease:Back.easeIn}); TweenMax.to(banner_text_mc,.75,{delay:4, bevelFilter:{blurX:10, blurY:10, strength:1.25, distance:6, onComplete:gotoAndStop, onCompleteParams:[2]}}); } stop();
-
Hi there
First, may I say what an excellent tool this is and thank you!
I have looked through the forums and not found anything similar to this question,
but please forgive me if I have overlooked it. This is a bit new to me.
I am trying to create a game where various random objects are 'thrown' at you from
a distance and the user has to avoid certain objects and catch others. I am looking for the correct
tweening process to emulate the arc and scaling which would occur if these objects were
being 'tossed' at you you from random spots across the stage (say...400 or 500 width, give or take)
Has anyone come across this before? If so, could you possibly point me in the right direction?
Thank you very much in advance,
T
onComplete confusion
in GSAP (Flash)
Posted
Thank you so much! You rock.
It seems as though it always the 'simplest'
things that catch me out.
Again, I really appreciate it. I plan on
becoming 'shockingly green' very soon.
It's a fantastic product with great support
and everyone should support it in any way possible!
All the best,
T