leonk
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Posts posted by leonk
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Is there a way to do this?
I can't see a way I can update this with the setDestination() method.
I've tried this:
if(tween.currentProgress > 0.5) { tween.setDestination('x',newX); tween.setDestination('y'newY); }
As my tween has only two bezier points, so if it's done half way it's finished the first. However, this causes the script to crash.
I am thinking I should kill the tween and create a new one, but maybe there's another way?
Thanks
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Thanks, that's brilliant!
TimeLineLite, hadn't thought to look at it for some reason, but it's pretty damn cool!
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I am currently tweening an objects x and y coordinates, it needs to move straight in right angles (so no curves or diagonal movement).
I have done this so far by using bezier points, adding two beziers for every right angle.
However, is there an easier or better way to do this? As I have run into a few problems.
Thanks
Leon
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I've got a few issues tweening scaleX and scaleY properties, the tween works fine on a Mac, but windows it won't tween.
My flash site basically zooms in to different parts of a large movieclip. So I'm reguarly tweening the scaleX, scaleY, x and y.
On the last three pages from the menu, only the x and y are tweened.
This is the page: http://tiny.cc/qe0lR
Does anyone know what might be causing this?
Thanks guys.
SHOWCASE - Share what you've done
in GSAP (Flash)
Posted
I'd like to post a game I've been working on that I really could not have done without TweenMax.
Paint The Wall
http://www.leonkessler.com/paint/
A puzzle game where the aim is to paint the wall before the kettle boils - in time for a cuppa tea.
Would also like to thank greensock for the help provided in these forums.
I only found TimeLineMax halfway through the project, but it helped me out absolutely loads.