andrex
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Posts posted by andrex
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hi there
i'm trying to move the buttons like this example
http://snohetta.com/#/projects/
the X Y movements of the Menu and the sub menus.. ...
but i cannot understand how to correctly use the drawing api to build that stupid pink thin line between the element....
mine is a caos of curves not a rigid line moving between 2 points..
PS i can write only in AS 2...
Thanks in advance....
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yes thanks!!
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i'm fallowing the code you wrote down and
i'm tryin your new class playing with:
myTimeline.gotoAndStop();
it seems that... if i write
myTimeline.gotoAndStop();//it brings my tween instantly to the end
myTimeline.gotoAndStop(0);//after my tween have played if i call it, it brings my tween instantly to the starting point
myTimeline.gotoAndStop(x);////it brings my tween instantly in different part of the tween (the half point using "1", the 3/4 using "3"...)
can you explain me better this, i cannot find this in the on the DOC
THAAAAAAANK YOU!!!
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THanks so much i'll do the upgrade and study new features!
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Hi there,
i'm playing with those cool classes but i cannot understand how to stop a tween and how to reset the value (to bring all the mc's to the starting point).
i wrote down a stupid code but it doesn't work... for sure i'm missing something but i cannot understand what...
///IMPORT what i need for my test
import gs.TweenMax;
import gs.plugins.*;
import gs.*;
TweenPlugin.activate([blurFilterPlugin, DropShadowFilterPlugin, TintPlugin]);
import gs.easing.*;
//want to call a tween as a group to move some mc's
function prova()
{
var tween1:TweenMax = new TweenMax(scheda01red, 2, {_x:"100", ease:Quint.easeOut, startAt:{_x:-100}, blurFilter:{blurX:6, blurY:3}});
var tween2:TweenLite = new TweenLite(scheda02red, 2, {_x:"100", ease:Quint.easeOut, stagger:0.3, blurFilter:{blurX:6, blurY:3}});
var tween3:TweenLite = new TweenLite(scheda03red, 2, {_x:"100", ease:Quint.easeOut, stagger:0.3, blurFilter:{blurX:6, blurY:3}});
GroupSchede = new TweenGroup([tween1, tween2, tween3]);
GroupSchede.align = TweenGroup.ALIGN_SEQUENCE;
}
//a function to try the "stop" and others...
function stoppa()
{
GroupSchede.stop();
//GroupSchede.reverse()
//trace( myTween.duration);
//killTweensOf(GroupSchede);
//removeTween(GroupSchede);
}
//on Release on this button i call prova and mc's start moving
plei.onRelease = prova;
//on Release of this...nothing happen
stop_btn.onRelease = stoppa;
..so simple ..so hard for me!
in GSAP (Flash)
Posted
... yes i know i would like to know if it was possibile to use the tween to move the drawing api.... but i'm complicating by myself... i solved everything with the classic AS