ronaldo71
Content Type
Profiles
Forums
Store
Blog
Product
Showcase
FAQ
Downloads
Posts posted by ronaldo71
-
-
Hi,
I'm working with the TimelineMax, and besides tweens, I'd like to add audio (Sounds class) on the timeline.
But when I pause or stop the timeline, the sounds continue playing.
I was wondering if TimeLineMax has any features that help me putting the sound on the timeline and manages the pause and gotoTime handling for me.
Maybe something with a sub-timeline?
var _soundChannel : SoundChannel; var _instance:Sound; // A class instance with a dynamically instantiated Sound. var props:Object = { delay: 0, overwrite: OverwriteManager.AUTO, onStart: function() { _soundChannel = _instance.play(); }, onComplete: function() { _soundChannel.stop(); } }; timeLine.insert(new TweenLite(instance, duration, props), startTime);
TIA
Ronaldo
-
Hi all,
I'm using the bezier/bezierThrough tweening facility (wauw, really easy )
In order to facilitate my tween path (I have to set the coordinates by hand) I'd like to know how I can draw the bezier curve itself,
so that I can visualize the path and edit the points without having to run the tween every time.
(Like the line in the bezier/bezierTrough example, except I don't need to click to add extra points).
So, in short, how can I draw the bezier curve itself? Does the tween class uses the defualt bezier from adobe?
Thanks!
Ronaldo
H-Flipped image rotates on select/move action
in TransformManager (Flash)
Posted
Hi,
I'm using TransformManager 1.85, dated 10/28/2009. I'm not sure if that's the latest, the greensock homepage mentions 1.82
Anyway, when I move a symbol that's mirrored horizontally (h-flipped with a scaleX < 0), the target rotation is set to 180 and the target's scalyY is set to < 0.
But when I move something, the rotation should remain untouched AFAIK and the scaleX and scaleY should remain untouched (I'm not resizing).
It's rather annoying...
I traced it down to the TransFormManager's updateSelection method, in line 1236, see the arrow below in the code. Maybe the transform matrix doesn't cope with flipped symbols?
I hope it's a small bug, not a 'feature'.
Best regards,
Ronaldo