dougburnett
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Posts posted by dougburnett
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Yah, it was weird. It was actually written the same way for both. But now it's working perfectly so the new version must of had some extra bonus improvements!
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Ha! Nevermind. I updated to the most recent release of GSAP v12 and now it works great. Thanks Jack!
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Hey Jack! Thanks for the response. Here it is in context.
http://dougburnett.com/gsap-test/
The "PHP Images" are not tweening but the "Manual HTML Images" are working just fine.
It is loading beforehand because I'm just doing a PHP include. And I'm calling the tween at two different times for testing but still not working. Also not getting any JS errors.
Thanks for the help.
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I'm another Flash guy getting into Javascript with GSAP. I'm making a photo gallery and can't seem to get GSAP tweens to read function parameters when I send them via PHP to my Javascript function. For example, I make a PHP call like this:
$imageFile = glob("images/*.*"); echo '<img src="'.$imageFile[1].'" id="thumbPic" onmouseover="imageOver(this)" onmouseout="imageOut(this)" />';
to my Javascript functions like this:
function imageOver(object) { TweenMax.to(object, .5, {width:100, ease:Cubic.easeOut}); } function imageOut(object) { TweenMax.to(object, .5, {width:85, ease:Cubic.easeOut}); }
When I manually call these functions with the "this" parameter from HTML, it works great. But when I write the same HTML via PHP, it doesn't tween. When I trace the "object" parameter I get the same "HTMLImageElement". I've tried calling the image ID directly by doing this:
TweenMax.to("#thumbPic", .5, {width:85, ease:Cubic.easeOut});
But that doesn't work either. Any thoughts?
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Fantastic! Thank you Jack. As always your responses are incredibly quick and helpful. Thank you very much.
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Is there a way to use the TweenMax.killTweensOf(mc) for applied filters? I have applied some heavy filters that I want to have the option of completely removing from an object so I can return to the original performance speed. Basically a "reset" button.
I have tried just putting in 0 for the values or using null but I am still not able to return to the original performance before the filters were applied.
MotionBlur breaks with 3D rotation
in GSAP (Flash)
Posted
This line works great:
TweenMax.to(mc, .5, {y:100, motionBlur:true});
This line makes the movieclip disappear:
TweenMax.to(mc, .5, {y:100, rotationY:45, motionBlur:true});
Happens whether I animate the 3D rotation, if I do it in the HUD, or if I do it with standard AS3.
Am I doing something wrong?