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toofastdad

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Posts posted by toofastdad

  1. ohem...Thanks for your response. I'd already seen the other discussion, however, I have been testing locally and was not seeing the images.

     

    I have now got it working, the error was in my custom html file, I was missing some code.

     

    Thank you very much for your help, it made me look a little closer at my work.

  2. When I select SpriteSheet in An CC 2017 I get  the following error in createjs

     

    undefined is not an object (evaluating 'this.spriteSheet.getNumFrames')

     

    If I do not select create Spritesheet in An CC 2017 everything works as intended.

     

    Has anyone experienced this issue? Do you have a solution?

     

    TIA

     

  3. Can you elaborate?

    Thank you for pointing me away from the template! I was able to get everything working as expected, I have a few more tests to perform to ensure my sprites will work when I have multiple images in an ad, I may reach out if I have trouble with compliance with the various vendors — lots more work to do :)

     

    Thanks again for your help.

  4. I have created a timeline animation, all the assets animate as expected with the exception of an image file. The .png file is not showing on the stage. I know it's probably something simple, but I can't figure it out. I'm using AdHelper which created touch screen issues on Mobile devices (you couldn't execute the clickTag). The line createjs.Touch.enable(stage); was commented out as per Cory's instructions and works perfectly.

     

    I have a few samples that I have to have 3 samples ready by the 11th July, so any help getting my images to show will be greatly appreciated. The image in question is London_Skyline_Silhouette.png.

     

    Thanks

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