toofastdad
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Posts posted by toofastdad
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Can anyone point me in the right direction in how to implement the text plugins using Adobe Animate using HTML5 Canvas.
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ohem...Thanks for your response. I'd already seen the other discussion, however, I have been testing locally and was not seeing the images.
I have now got it working, the error was in my custom html file, I was missing some code.
Thank you very much for your help, it made me look a little closer at my work.
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When I select SpriteSheet in An CC 2017 I get the following error in createjs
undefined is not an object (evaluating 'this.spriteSheet.getNumFrames')
If I do not select create Spritesheet in An CC 2017 everything works as intended.
Has anyone experienced this issue? Do you have a solution?
TIA
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Thank you for pointing me away from the template! I was able to get everything working as expected, I have a few more tests to perform to ensure my sprites will work when I have multiple images in an ad, I may reach out if I have trouble with compliance with the various vendors — lots more work to doCan you elaborate?
Thanks again for your help.
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Something wrong with Your .pngs. I cannot open them in Photoshop. Try to reexport them.
Thanks, I'll have a look later today and see if your suggestion helps.
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With new Animate 2015.2 you dont need to use that templates.
Can you elaborate?
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I have created a timeline animation, all the assets animate as expected with the exception of an image file. The .png file is not showing on the stage. I know it's probably something simple, but I can't figure it out. I'm using AdHelper which created touch screen issues on Mobile devices (you couldn't execute the clickTag). The line createjs.Touch.enable(stage); was commented out as per Cory's instructions and works perfectly.
I have a few samples that I have to have 3 samples ready by the 11th July, so any help getting my images to show will be greatly appreciated. The image in question is London_Skyline_Silhouette.png.
Thanks
Text Plugins Using Adobe Animate
in Banner Animation
Posted
I found out that this plugin only works on DOM objects so it will not work with Canvas.