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jameson

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  1. I'm also looking for an alternative to SMIL animateMotion. Is there a way to achieve the finer grained control of animation timing that the keyPoints/keyTimes mechanism provides?

     

    What I need to achieve, is let the user draw a path, record it and play back the drawing at the exact speed it was drawn. This is fairly trivial to present with SMIL animateMotion.

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