I'm also looking for an alternative to SMIL animateMotion. Is there a way to achieve the finer grained control of animation timing that the keyPoints/keyTimes mechanism provides?
What I need to achieve, is let the user draw a path, record it and play back the drawing at the exact speed it was drawn. This is fairly trivial to present with SMIL animateMotion.
Animate SVG Object Along Motion Path
in GSAP
Posted
I'm also looking for an alternative to SMIL animateMotion. Is there a way to achieve the finer grained control of animation timing that the keyPoints/keyTimes mechanism provides?
What I need to achieve, is let the user draw a path, record it and play back the drawing at the exact speed it was drawn. This is fairly trivial to present with SMIL animateMotion.