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squashthatfly

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Posts posted by squashthatfly

  1. Hi

     

    Thank you for your help. It works now.

     

    One problem I am having now is using sprite sheets to bring my file size down. Apparently its too big (500kb) I know sprite sheets are supposed to bring down file size etc. My problem is when I publish from Flash CC using a sprite sheet the banner HTML file only displays a blank white box now.

     

    Here is my HTML code

     

    <!DOCTYPE html>
    <html>
    <head>
    <meta charset="UTF-8">
    <title>Wickes HTML5 Test</title>
     
    <script src="Wickes HTML5 Test.js"></script>
     
    <script>
    var canvas, stage, exportRoot;
     
    function init() {
    canvas = document.getElementById("canvas");
    images = images||{};
    ss = ss||{};
     
    var loader = new createjs.LoadQueue(false);
    loader.addEventListener("fileload", handleFileLoad);
    loader.addEventListener("complete", handleComplete);
    loader.loadFile({src:"images/Wickes HTML5 Test_atlas_.json", type:"spritesheet", id:"Wickes HTML5 Test_atlas_"}, true);
    loader.loadManifest(lib.properties.manifest);
    }
     
    function handleFileLoad(evt) {
    if (evt.item.type == "image") { images[evt.item.id] = evt.result; }
    }
     
    function handleComplete(evt) {
    var queue = evt.target;
    ss["Wickes HTML5 Test_atlas_"] = queue.getResult("Wickes HTML5 Test_atlas_");
    exportRoot = new lib.WickesHTML5Test();
     
    stage = new createjs.Stage(canvas);
    stage.addChild(exportRoot);
    stage.update();
    stage.enableMouseOver();
     
    createjs.Ticker.setFPS(lib.properties.fps);
    createjs.Ticker.addEventListener("tick", stage);
    }
    </script>
    </head>
     
    <body onload="init();" style="background-color:#D4D4D4">
    <canvas id="canvas" width="320" height="50" style="background-color:#FFFFFF"></canvas>
    </body>
    </html>
     
    My Sprite sheet is called: Wickes HTML5 Test_atlas_.png
     
    Any help would be appreciated
     
    Thank you
  2. Hi There

     

    I have been reading this thread and it seems like you guys know what you're doing.

     

    Ive recently been told my flash banners need to be converted to HTML5. I have done this using flash CC HTML5 canvas. I don't know what I have done wrong but I can't seem to get a clicktag to work through the Javascript. The media company have told me the clicktag needs to be in the HTML I think my clicktag is going in the JS file as I am adding the clicktag to the actions within my flash file. Is this the right way to go about it or is there a better way to do it. I'll admit I don't code I know very little about it and I don't know flash extensively. These banners just appeared at work and I was fine updating them in flash as SWF files but converting and sorting out the coding has really stumped me.

     

    Any help would be appreciated

     

    Thank you

     

    Darren 

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