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greensock@droga5.com

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Posts posted by greensock@droga5.com

  1. Unfortunately sprite sheets are the default publish option. when I accidentally generate them, I have never been impressed with the resulting file size, even though it does reduce server requests. But because I design in Animate, including creating storyboards from my Animate file, it is rare for me to have more than two bitmaps (sometimes none), and i just Tiny PNG them. So my server requests are like 5 including createjs.

     

    As to number of ads created in two days, I suspect I may have a record.  Using Animate I knocked out 308 banners. That was four versions, x 8 sizes,  x 11 different logos. 

    Beast Mode!

  2. @Davi - nice list of pros/cons for hand-coded vs. Animate CC. I'm going to share that with our team here.

     

    Couldn't agree more on masking and complex animations (think "organic" movement that requires lots of subtle tweaking) - it's just so much faster when you can visually adjust it in realtime. For example, I made this in Animate; I don't think I could even mimic that animation using GSAP Custom Ease, which wasn't available at the time.

     

    Some of the issues I had with Animate were things like:

    • some ad servers don't accept sprite sheets being referenced with JSON objects, which Animate generates (I think they changed this in 2017?)
    • remembering to check/uncheck the "overwrite html on publish" button at various points during the workflow
    • the very crappy built-in code editor

    I tried to follow Cory Hudson's tutorial for setting up templates, but it just got messy, and I abandoned it partway through. I might have to take a crack at that again.

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