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kilmc

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Posts posted by kilmc

  1. Thanks for the response. Here's the codepen.

    See the Pen qEOzPe by anon (@anon) on CodePen

     

    Before changing "pause" to the correct "paused" clicking the forward arrow did play the timeline but now it's not playing at all. I'm sure this is expected behaviour but I wanted to note it.

  2. I'm having a bit of trouble getting a set of chained timelines to pause as they complete.

    I want to have timelines to control a couple of objects on screen and then pause until the user hits the forward button to advance but I can't seem to get the pause to kick in. It just keeps running through both timelines.

     

    I'm guessing I'm using the wrong approach. Would love some help on this.

    $('.trigger-forward').click(function() {
      scene.play();
    });
    
    $('.trigger-backward').click(function() {
      scene.reverse();
    });
    
    
    var moment_1 = new TimelineMax({pause:true});
    var moment_2 = new TimelineMax({pause:true});
    
    moment_1.to("#scene_earth_move .earth", 2, {scale: 1.4}, 0)
    .to("#scene_earth_move h1", 1, {top: "40%"}, 0);
    
    moment_1.to("#scene_earth_move .earth", 2, {scale: 2}, 0)
    .to("#scene_earth_move h1", 1, {top: "80%"}, 0);
    
    var scene = new TimelineMax({paused:true});
    
    scene.add(moment_1)
    .addPause()
    .add(moment_2);
     

    Thank you

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