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ebuilders

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  1. ebuilders's post in tween overwriting for carousel animation was marked as the answer   
    Thank you Jonathan, but I didnt want to re-write all the carousel for this.
     
    Actually, I found the way out in the documentation - the condition that checks if the object is tweeneing at the moment.
    if (!TweenMax.isTweening(your_array)) {} So carousel works and it looks like this. Maybe someone else will find it helpful.
    gwd.auto_Next_Arrow_tapareaAction = function(event) {var product_slides = document.getElementById("product_slides");           if (current_product < product_images_array.length - 1) {             if (!TweenMax.isTweening(product_slides)) {               current_product++;               console.log("Free to move, curent product: " + current_product);               TweenLite.to(product_slides, .5, {                 left: "-=300px",                 ease: Quad.easeOut               });             } else {               console.log("Stoped the move");             }           } else {             if (!TweenMax.isTweening(product_slides)) {                           TweenLite.to(product_slides, 0.5, {                 left: "0px",                 delay: 0.5,                 ease: Quad.easeOut               });               current_product = 0;               console.log("Free to move, curent product: " + current_product);             } else {               console.log("Stoped the move");             }           }         };
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