vital
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Posts posted by vital
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The solution is in modifying onComplete: like this
pplay.bind(this)
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Hello!
I'm creating a HTML5 project using Flash CC HTML5 canvas.
What I do is adding animation code to each frame. After all frames passed the banner loops and I want it to have exact animation as at the first playing. But all instances are loosing their original position and properties. I need all the stage elements to reset just as it is at regular flash projects.
P.S. Previously I worked with greensock AS2 at Flash CS 6 - everything worked perfect.
Best regards, Vital
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Are the typos in play intentional?
It's just a finction's name. I wrote pplay not to conflict with regular play function.
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Hello!
I'm creating a banner using Flash CC HTML5 canvas.
What I do is adding animation code to each frame. After it completes I want the next frame to be played.
I included two libs into the HTML file:
- EasePack.min.js
- TweenLite.min.js
So at the current frame I am writing the following code (source file: test7.zip ):
this.stop(); TweenLite.to(this.target, 1.35, {delay: 0.1, y: 180, ease:Elastic.easeInOut, onComplete: pplay } ); function pplay(){ this.play(); window.alert('123'); };
The frame is animated but it stops at the end instead of going to next frame. At this time the alert works, but I can not skip it - it's like a loop function.
How can I get to the next frame?
P.S. Previously I worked with greensock AS2 at Flash CS 6 - everything worked perfect.
Best regards, Vital
Flash CC HTML5 canvas' elements are not reseting GSAP properties while replay
in GSAP
Posted
Thanks for support, guys! Really appreciate it!