benmc
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Posts posted by benmc
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In my Tweenlite (1.16.1) animations, I am seeing a few dropped frames at the very beginning of the animation.
I am ensuring the tween is starting on a new animation frame... so in theory, all the JS/Layout/Paint to create the element should be completed before I start the animation. I am also seeing that is the case in the Chrome dev tools profiler.
Is there a setting on Tweenlite that doesn't start the animation or the clock until the CPU spike is gone? I am checked out lagSmoothing(), but that just smooths out the gap. I actually want the animation to wait.
Any thoughts?
Thank you!
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Would this be a 2D transform or a 3D transform?
TweenLite.to($obj, 2, {css:{transform:"translateX(50px)"}});
When I apply, I am seeing:
transform: matrix(1, 0, 0, 1, 0, 0);
in my element. I just want to make sure that it's being hardware accelerated...
TweenMax.set not working properly with scrollTo plugin
in GSAP
Posted
Hmm. It seems to be working. But only after I wait an animation frame... It seems can't set the scroll until after the element has been drawn to the screen...