Va1tra
Content Type
Profiles
Forums
Store
Blog
Product
Showcase
FAQ
Downloads
Posts posted by Va1tra
-
-
I have the following situation:
I have one timeline. I append to it a sequance of TweenLites with target1. A little later i kill tweens of target1, and try to launched a sequance of tweens for target2. The problem: animation for target2 is not launched, it's only works when i call timeline.kill() instead of timeline.killTweenOf(target1)
I hoped to use a single instance of TimelineLite to handle all needed animations. i.e. I want to use timeline.append, timeline.insert for many targets, and if the target is repeated or i just needed to get rid of tweens, 1stly kill it's animation and run new after.
What i'm doing wrong?
var timeline:TimelineLite = new TimelineLite(); for each (var obj:Object in transitions) { timeline.append(new TweenLite(target1, transition.duration, transition.to)); } timeline.play();
After a few time the following code is launched
timeline.killTweensOf(target1); for each (var obj:Object in transitions) { timeline.append(new TweenLite(target2, transition.duration, transition.to)); } timeline.play();
TweenlineLite.killTweenOf
in GSAP (Flash)
Posted
My apologies. I've read inattentively what the download link contains here http://www.greensock.com/timelinelite/. With new 12 version's timeline.kill(null, target1) it works great. Thanks for reply.