Zwick
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Hey, I'm having the same issue. All TweenMax calls are ignored since v12 (using 12.1.4) on iOS. Everything is ok on Android and desktops.
I've just debug it and not a single error is thrown. I see that Animation._updateRoot is called every frame in scout. But nothing is rendering and no complete events are fired.
If I replace greensock package with version 11, it just works.
TweenMax being ignored in iOS app [HELP]
in GSAP (Flash)
Posted
I've just tried to comment some plugins activations, to keep only those plugins I really need.
And it works now. This is really weird. :-/
Maybe it is some conflicts while using multiple swcs with TweenMax imported... Multiple static instances? Multiple activations..?
And no - I can reproduce it only on iPad while using classic build (it's fine while using interpreter build).