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Krix Ferenc

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Posts posted by Krix Ferenc

  1. Hi guys!

     

    Thanks the lot of help!

     

    @OSUblake:

    What do you think, what is the best size if a cut to pieces this big image?

     

    @Jonathan:

    Do you sure that optimizing is good way?

    I think client will need more performance to extract the compressed image.

     

    @Carl 

    Can I change the canvas render frequency?

     

     

    Best regards,Feco

  2. Hi,

     

    We created a small game, where we tween a very long image (18000px) on the canvas.

    It has good performance on Chrome with a strong pc.

    But the tween is vey laggy on standard laptop or Firefox / IE.

     

    And I think this is relevant snippet:

    
    function init() {
        canvas = document.getElementById("bg").getContext("2d");
        img = new Image();
        img.xpos = 0;
        img.ypos = 0;
        img.src = "img/bg.jpg";
        img.onload = function() {
            animate();
        }
    
        $('#trigger').click(function() {
            TweenMax.to(img, 60, {xpos:-17807, ypos:0, force3D:true, ease:Linear.easeNone});
            TweenMax.to($('#egg_container'), 60, {x:-17807, force3D:true, ease:Linear.easeNone});           
            TweenLite.ticker.addEventListener("tick", animate);
        });       
    }
    
    function animate() {
        canvas.drawImage(img, img.xpos, img.ypos);
    }
    init()
    

    We do something wrong?

    How can be the tween animation smooth on everywhere.

     

    We have BusinessGreen plan, please help!

     

    Best regards,

    Ferenc Krix

     

     

     

    See the Pen MyezpL by zabalint (@zabalint) on CodePen

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