TimelineMax Sequence Tweening being messed around in GSAP (Flash) Posted September 24, 2013 Hi Guys, I'm wondering can you give me a little help. I'm using TimelineMax within and for loop and the animations are being messed around... basically it looks like everything is being scarmbled CODE: for(var i:uint = 0; i < attackEnemiesToAnimate.length; i++) { enemyToTrack = attackEnemiesToAnimate[i]; createAnimation(enemyToTrack); if(enemyToTrack.x == stage.stageWidth - 20) { attackEnemiesToAnimate.splice(i,1); this.removeChild(enemyToTrack); enemyToTrack = null; } enemyToTrack = null; } private function createAnimation(e:Enemy):void { var tl:TimelineMax = new TimelineMax(); tl.to(e, 0.5, {x:stage.stageWidth - 100, y:50},1).to(e, 0.5, {x:pirate.x, y:pirate.y},2).to(e, 0.5, {x:-stage.stageWidth - 30, y:-stage.stageHeight - 10}, 3); e = null; tl =null; } Any Suggestions Cheers, John
TimelineMax Sequence Tweening being messed around
in GSAP (Flash)
Posted
Hi Guys,
I'm wondering can you give me a little help. I'm using TimelineMax within and for loop and the animations are being messed around... basically it looks like everything is being scarmbled
CODE:
Any Suggestions
Cheers,
John