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Gryph

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Posts posted by Gryph

  1. Greetings,

     

    So I've been running in circles (no pun intended) trying to access the progress of a tween so that I can make it perform different functions at diffent points of progress, ie:

     

    
    var circleTween:TweenMax = TweenMax.to(myShape, 4, {circlePath2D:{path:circle,
                                                           startingAngle:0,
                                                        endAngle:360,
                                                        direction:Direction.COUNTER_CLOCKWISE},
                                           ease:Linear.easeNone});
    
    trace(circleTween.totalProgress);        //outputs: function Function() {}
    trace(int(circleTween.totalProgress));    //outputs: 0
    

    I've tried messing around with get progress as well, but am clearly missing the mark on something.

     

    Even using the code from the snorkl.tv Orbit - which clearly works in the demo - refuses to play nice and let me 'do something' based on progress...*Edit* and actually throws errors on the lines in which he has used currentProgress

     

    Any thoughts, ideas, suggestions would be greatly appreciated.

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