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Im trying to rotate a square in Y axis and at the same time scale it up so it ends up covering almost all the screen, when I only use the Y rotation it works perfect, when I use just the scale works great, buen when they are combined, the square deforms and the image flicks... Am I doing something wrong? here is the code:
TweenLite.to(cuadroAzul, 1, {rotationY:-180, width:862.10, height:518.4, onComplete:goHandler, ease:Strong.easeIn});
I believe it's a problem in Flash's 3D environment because if I try to make the tween in timeline it behaves crazy.
Any help would be greatly appreciated
3D rotation and scale deforms the object and flicks
in GSAP (Flash)
Posted
Aha!!! solved it... it is a problem with flash so I solved it not using the width and height but tweening the Z axis