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Aditya

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Posts posted by Aditya

  1. Hi all,

    I have created an infinite scrolling background with 4 layers. For giving the wrapping effect on each layer, I am using 2 copies of the same image and during the loop i am shifting the x positions.

     

    Now i want to use BlitMask for this, and i have sccuessfully implemented it too. I just want to have one doubt cleared :

     

    - there are 4 sprites for each layer updating in an update loop

    - these 4 layers are a child of BGScreen sprite

     

    should I use the BlitMask for just the BGScreen sprite or should I create 4 instances for each layer so that i can use the wrapping feature and then blit them each. And finally blit the whole BGScreen sprite too ??

     

    any other suggestions are also welcome

     

    thanks :)

     

    I am attaching the two as files... just for your reference

  2. Hello Sir,

     

    First of all thanks to you for replying so quickly. In fact i am kind of excited to hear from you. I have always been a follower of snorkl.tv. And i have learned this engine from your tutorials at snorkl and tutsplus only (actually i was hoping one day u'll write a mini book on greensock platform...i'll be the first one to buy it... :P ) So its feeling good to interact with you.

     

    And rest about the question that i asked... yup this is exactly what i was looking for.

     

    Now i have one more doubt... Currently i am using an older version of TimelineMax and TweenMax in my project... so will it cause some problems if i replace it to version 12 ??

  3. Hey guys...

     

    This is my first post to this forum... smile.gif

     

    I am working on a project and i want to have a tweening effect similar to the 'Custom Presets : fly-in pause fly-out' option in Flash IDE. Its just that i want to create it with action script and want to control it properly through code.

     

    For the rest of the tweening in my project i am using 'Greensock's TweenMax'. So if someone can help me creating the same effect in this engine it would be helpful. smile.gif

     

    Thanks.

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