konstantinos
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Posts posted by konstantinos
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Hello heyitsjayy
Why dont you try with more frames per second, like 60 p.e. Also to be smoother the rotation, you may try insteed of "360" something like "120" :
TweenLite.to(plane.propeller6, .05, {rotation:"120", blurFilter:{blurX:20, blurY:20}, onComplete:propellerSix});
Its just an idea...
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hello
Thanks Carl and Thanks Jack for the respond!!! I really appreciate that you two tried to find a solution. I'll take a look at transform.matrix3D and if I found something interesting I'll let you know!!!
k
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you can set the order of the objects with this
this.setChildIndex(mcArray[0], 0)
0 is the lower position. Just remember when you add somethink it goes to the top position
For more infomation you can visit
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you mean
addChild(mcArray[0]);
or all array items
for (var i:int=0; i<mcArray.length; i++){ addChild(mcArray[i]); }
is that you looking for??
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Hello Carl! Thank you for the respond!!!
I probably did not explain properly what the problem is.I want to have a container that contains one or more objects and one of this objects for example the green object will be rotated by Z-axis 45 degrees (image: attached file: steps.zip/step0.jpg).
So I want to tween the container and the green object be in vertical position.(image: attached file: steps.zip/step1.jpg).
And then I want to tween the container in Y-axis 90 degrees and the green object will be in horizontal position (image: steps.zip/step2.jpg).
But instead of this (image: attached file: steps.zip/step2.jpg) I got this (image: attached file: steps.zip/wrongStep.jpg).
I know that if I rotate only the green object I'll have the result that I expect. But if there is more than one objects, for example 10 objects...
I really try to find the way to be able to tween container and all nested object will tween in the same time. But I think is impossible.
Thank you all in advance!
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Hello!
One idea is to make a boolean variable (false at the begging) and when the animation starts is going to be true. Like this...
var isStarted:Boolean=false; onRollOver = function() { if(!isStarted){ TweenLite.delayedCall(0,anim3); TweenLite.to(strobing_corner, 0.75,{_alpha:0}); isStarted=true; } }
this is just one idea. I dont know if someone else have another proposal.
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Hello everybody!!!
I'm newbie in this forum and I have one question. I'm trying to animate a movieClip first in z-axis (e.g 45 degrees) and then in Y-axis (e.g.90 degrees). If I do only the one rotation its OK,
TweenMax.to(cont, 1, {rotationZ:-45});
or
TweenMax.to(cont, 1, {rotationY:90});
but when I'm trying to do first the one an then the second or both together like this
TweenMax.to(cont, 1, {rotationZ:-45, rotationY:90});
I have a problem, the result is not what I expected to see. Did you have any idea??
Thanks in advance!!!
p.s. I have attached a simple .fla & .swf file.
[SOLVED] TweenMax.allto -> currentProgress/totalProgress Problem
in GSAP (Flash)
Posted
Hello lasercode
Why don't you try to use onComleteAll instead of onComplete: