rodgerjr
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Posts posted by rodgerjr
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Woops sorry, arrow functions do work, I just forgot to resize my window lol.
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I'm using GSAP to animate things that aren't DOM elements. Specifically a cube in THREE.js. I apologize - I'm not proficient enough to make a minimal demo, but I just want to know if it's possible to pass a class variable from javascript into the ScrollTrigger matchMedia:
ScrollTrigger.matchMedia({ "(max-width: 1024px)": () => { this.moveTimeline = new GSAP.timeline({ scrollTrigger: { trigger: ".area-one", start: "top top", end: "bottom bottom", scrub: true, }, }); this.moveTimeline.to(this.cube.position, { x: 5 }); }, });
In this example I have a constructor as such with the variable this.cube:
class Cube{ constructor(){ this.cube = three.js cube } }
Of course, if I use
function(){}
I get errors saying "this.cube" is not defined, because I lose the context. But if I use an arrow function I get no errors, but the matchMedia no longer works. Basically nothing moves.Is it possible to access class variables in ScrollTrigger's MatchMedia?
Decreasing long list font size on scroll
in GSAP
Posted
Hi I have a question about number 3, I saw this post who says that you should always declare the scrolltrigger in the timeline:
https://github.com/greensock/GSAP/issues/471
I am confused, which is the best approach? Thank you. Is setting it within the defaults different than outside of defaults?