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FWDesign last won the day on October 2 2012

FWDesign had the most liked content!

FWDesign

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Posts posted by FWDesign

  1. I did not noticed any problems with TweenMax even with TweenLite.ticker.useRAF(false) so it is working fine.

     

    How the heck apple made this crap possible, as a former flash developer I am so frustrated by apples bowcrap about their software...

     

    Do you have any suggestion about how this can be fixed?

  2. I apology to post this here but I am desperate at this point. I will be short.

    I have some settimeout's in my gallery in which I have used TweenLite which for some strange reason they are never triggered, basically if I touch and swipe the ios safari browser and hold for some time the timer is not triggered this is not happening all the time, is random behavior.

    http://www.webdesign-flash.ro/p/html5_slot_machine_gallery/demo/

    I think with your animation experience you can give me some hints, I've tried everything before posting here, by the way I even tried the complete method from TweenLite and that is working fine even if I touch and swipe the browser window, the method is called without problems.

    Can you please explain to me what is happening with the setTimout while the browser window is scrolled on mobile?

     

    Thank you for your help.

  3. Just a note I tried what you suggested to call after 10 seconds the

    TweenLite.ticker.useRAF(true); and the same problem occurs tweens are not rendered.

     

    Thank you for your help, support is great. I think some workaround must be made in the TweenMax engine to detect this bug ( I am not sure if this is even possible), basically all projects who are a bit intense will suffer from this bug, not a TweenMax bug a browser bug but still a bug:)

     

    When I think about Steve Jobs and his toughts on flash, well I could write a few thoughts on my own about safari :)

    • Like 1
  4. Yes that fixed the problem but this is not happening only at the initial load, so I don't think a delay call is the answer, anyway in my tests the requestAnimationFrame is useles, now modern browsers suspends intervals too.

  5. I did downloaded the new files but still the same problem, please check out the link below

     

    http://webdesign-fla...nimal_skin.html

     

    What is happening there, I use an interval for positioninng the thumbs and tweens are used only for a few thumbs, what is happeing while the thumbs are tweening on ios6 they freeze and appear at their final position, I tested this with jquery animate and is working fine so surly is a TweenMax bug.

     

    Please test it on PC to see how the thumbs are animating to get the idea, also if you touch and swipe at some point the up, down and fullscreen button are hiding and showing after a few seconds, the up and down buttons are tweening fine with jquery animate the fullscreen is freezing using TweenMax.

     

    Another thing on ios5 before the update the gallery worked fine no TweenMax problems.

     

    I apology for giving you bad news but this are the facts.

  6. I have updated today my ipad3 and all my work where I use TweenMax is not working correctlly anymore, initally I toucht that is something wrong with my code or safari but I made in the same gallery a test, some elements I tweened with TweenMax and some with jquery.animate , the ones tweened with Tweenmax are freezing and after the twween is finished they appear in the correct postiion, the ones made with animate runs fine.

     

    It is really important for me to know if you guys are fixing this stuff beacuse all my work is based on TweenMax, if not please let me know I can't wait four months for a fix.

     

    Best regards.

  7. I have the same problem, all my work is broken on ios6, please tell me there is a fix for this otherwise I am screwed, from what I seen the tweens are not responding while there is a interval running, maybe I am wrong but this is what I noticed.

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