remove onComplete listener? in GSAP (Flash) Posted May 4, 2012 Howdy! Have a problem and was wondering if there was a quick solution... Is there a way to remove all 'onComplete' events? Here is my scenario: - I create and start tweens on movieClips with onComplete events. TweenLite.to(waveMc, 5, {alpha:0, ease:Sine.easeInOut, delay:2, overwrite:false, onComplete:showNextWave} ); function showNextWave() { trace("Still gets called?"); } - Then user initated cancel (halfway through the animation)... need to remove all movieClips - I'm using teh following to remove the movieClip: while (this.numChildren != 0) { this.removeChildAt(0); } It seems that the onComplete event still gets triggered. Is there a way to make sure the tweens and events also get destroyed?
remove onComplete listener?
in GSAP (Flash)
Posted
Howdy!
Have a problem and was wondering if there was a quick solution...
Is there a way to remove all 'onComplete' events?
Here is my scenario:
- I create and start tweens on movieClips with onComplete events.
- Then user initated cancel (halfway through the animation)... need to remove all movieClips
- I'm using teh following to remove the movieClip:
It seems that the onComplete event still gets triggered.
Is there a way to make sure the tweens and events also get destroyed?