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Load SWF at specific frames

bilvyfadh test
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Hi guys, i'm new to as 3.0 and need help

 

i want to load an external child.swf with some frames in its timeline

 

and then the main.swf shows some movieclip with different frames from child swf.(like a gallery)

 

how can i do that ? i have tried and just get confused

 

please help and thanks a lot :)

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Hi and welcome to the GreenSock forums.

 

The support we provide here is very specific to usage of our LoaderMax tools, not so much about giving full directions on building a complete project.

 

That said, I've attached a sample that shows how to load one swf into another, which should get you started.

 

the code looks like this:

 

import com.greensock.*;
import com.greensock.events.LoaderEvent;
import com.greensock.loading.SWFLoader;


var intro:SWFLoader = new SWFLoader("intro.swf", {container:this, x:100, y:100, onComplete:completeHandler});
intro.load();


function completeHandler(e:LoaderEvent):void{
trace(e.target) // the loader that fired the event
trace("intro complete");
}

Please spend some time with the SWFloader docs:

http://api.greensock.com/as/com/greensock/loading/SWFLoader.html

 

And read/watch read this tutorial:

 

http://www.snorkl.tv/2011/08/loading-images-with-loadermax-load-and-track-the-progress-of-multiple-images/

 

 

Although it focuses on images and not swfs, 90% of the concepts apply to both.

 

---

 

After getting some of your own files to work, feel free to ask more questions about how to work with SWFLoader, targeting the loaded swf, calling functions in the loaded swf (play, stop), etc.

 

 

 

 

 

 

 

loadASwf.zip

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thanks for reply, but i still have the question

 

i have follow the method from snorkl.tv , it help me for loading an image files in that way :)

 

but now the problem is, if the images are in the one swf and distributed in different frames then i want to show it like a gallery in the main swf

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you can communicate with swf that a SWFLoader loads via its rawContent.

var gallery:SWFLoader = new SWFLoader("gallery.swf", {...});

after the swf is loaded

//goto a frame inside the loaded swf
gallery.rawContent.gotoAndStop(someFrame);

//change the alpha of mc inside gallery.swf
gallery.rawContent.mc.alpha = 0.5;

basically you can communicate with and control the loaded swf and its contents however you choose. Hope this helps.

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I took a look at your files. The illustrations are very clear and charming. Thank you.

 

Unfortunately you are going about this in a way that won't work by having your content in slide.swf be on different frames. It is impossible to show more than 1 frame at a time.

 

The illustration in frame 1 of main, has a space for each frame of the loaded swf to be displayed. This can't be done if each slide is on a different frame.

 

The illustration in frame 2 of main shows that each frame should slide in and out of view, again you can't show frame 1's content at the same time as frame 2's content.

 

The solution is to have all the "slides" in different movie clips on the same frame. slides.swf should only be a single frame with 4 movie clips side by side.

 

Screen Shot 2013-05-09 at 2.49.12 PM.png

 

Ideally those 4 movie clips would all be in another movie clip that you slide back and forth (to handle the needs of the interactive gallery transitions).

 

For the first frame (4 thumbnails side by side) you can use actionscript to either make duplicates of the large movie clips and shrink them down and position them, or just do it manually in flash.

 

Either way there is a good deal of work involved in re-organizing this project that I can't do for you right now. Hopefully you get the concept of breaking the frames into movie clips and can proceed in that direction.

 

 

 

 

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