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Ball rolling to a stop ease?

swiftmend test
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I'm trying to get a realistic ease for a ball, this is my current tween:

 

myTween = TweenLite.to(this, 1, {physics2D:{velocity:velo+StepForce, angle:CurrentAngle, ease: Quart.easeOut}});

 

This is a top down view of a ball that you can kick around, I'd like the balls friction to basically ease to 1, but it doesn't appear you can set friction to happen over a tween, only the initial setup.

 

I don't mind doing an onUpdate to recorrect it, but the tweens other elements would need to all remain the same.

 

Is there a better ease for a rolling stop type ease?

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