Simiantics Posted May 23 Share Posted May 23 I can get the hand to "stick" to the end of the arm when the animation starts, but the minute update Paths starts, the coordinate system gets wonky. I'm trying to use the motion path plugin relative path function, but just can't get it right. Also would like to rotate the hand from 6 to 12 o clock while it's moving, but that's a dream right now. See the Pen YzbWZmo by robws (@robws) on CodePen Link to comment Share on other sites More sharing options...
Rodrigo Posted May 23 Share Posted May 23 Hi, I read your post a few times and checked your demo, but unfortunately I don't seem to understand what you're trying to do here. Could you be a bit more explicit about it or post a URL where we can see what you're trying to achieve? Happy Tweening! Link to comment Share on other sites More sharing options...
Simiantics Posted May 24 Author Share Posted May 24 I'm hoping for the motion above, but translated to the articulating arm in this pen: See the Pen xxNOQxx by robws (@robws) on CodePen It almost seems like I need to morph a motion path but in a way that makes it look like a natural arm swinging, and then run the centers of the arm segments on that path as it changes. I was hoping that by getting a path to animate right in my first post I could somehow use that as a "dynamic guide" for the segments in my second one, but the pieces just won't go together. Link to comment Share on other sites More sharing options...
Rodrigo Posted May 24 Share Posted May 24 Hi, I'm not sure if this is the simplest thing to do, SVG is not something I really excel at, but this would be my starting approach using MorphSVG and MotionPath: See the Pen XWwjjmK by GreenSock (@GreenSock) on CodePen You'll have to find a way to rotate the end appropriately of course, but hopefully this helps getting you started. Happy Tweening! Link to comment Share on other sites More sharing options...
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