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I don't understand how functions the timeline in Greensock's

FelipeSAMA test
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Hi everybody!!

 

 

I am quite newbie in actionscript 3, and I realy do not understand how works the timeline in the Greensock's Tween class.

 

The most common tweens function in a very simple way. And I do not understand how I can make a complex animation with different paths or possibilities using only a single keyframe.

 

I was wondering if it's easy and it is worth converting whole the tweens inside my animation.

I'll post my example for you to understand ..

 

I did everything by my own hands, almost no codes ;D

Just gotoAndPlay, gotoAndStop, stop(); ^^

 

Remembering, that the main file will loads external files.

 

 

 

Sincerely, thank you!

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Hello FelipeSAMA,

 

I had a hard time understanding what your question is.

I looked at your zip but you only included a swf which didn't help much. The animation is very nice.

 

TimelineLite/Max can basically replace anything you can do on the maintimeline in Flash and much more

Being that it is code-based you have tremendous flexibility to adjust the speed of your animation and sequence hundreds or thousands of tweens.

 

please watch these videos

http://www.greensock.com/timeline-basics/

http://www.snorkl.tv/?s=timelinemax

 

If after watching the videos you have a specific question about implementing any of the features, someone here will be glad to help you.

 

it is always best to start learning this stuff by experimenting with a very small goal in mind. Trying to learn it while trying to integrate into a complex project may prove frustrating.

 

Carl

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  • 3 weeks later...

Helllo!!!

 

Sorry If I expressed Myself Badly, let me try again.

 

I could even try to attach my FLA file, but it's quite big! about 100megabytes...

 

actually I have been training and made simple tweens, but I can't imagine how my over two thousanded keyframes SWF could be converted in just a single keyframe..

 

The example shown just uses 3 objects and made a simple sequence.... My animation is very complex... I have lots of doubts.

 

If for example, suppose the animation begins with a tween, then you have differente paths.. if you chose a path, the former objects must disappear, otherwise, the objects would acumulate and being increasingly heavier....

 

I will attach my SWF animation and a simple very reduced FLA file.. The original FLA is about 100 mega bytes..... Let' see if that helps!

 

 

Thanks for all!

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