We very purposefully designed GSAP to always apply transforms in a specific order in order to make things predictable and very stable. With most other animation systems, the order-of-operation thing causes all sorts of problems. Imagine, for example, that you animate the x/y translation with one tween that happens to run first...and then a different tween runs that affects rotation (and it may even start on the same frame, but just barely after the other one) - you get completely different resul
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