# MotionPathPlugin.getGlobalMatrix

### MotionPathPlugin.getGlobalMatrix( element:Element, inverse:Boolean, adjustGOffset:Boolean ) : Matrix2D

Gets the Matrix2D that would be used to convert the element's local coordinate space into the global coordinate space. So, for example, if you take a point `{x:0, y:0}` and `apply()` the matrix to it, the resulting point would be the viewport coordinates of that element's top left corner.

• #### element: Element

The element whose global matrix should be returned. This should be an element reference (like myElem), not a selector string (like "#myElem").

• #### inverse: Boolean

[optional] if `true`, the inverse of the matrix will be returned, meaning that it'll produce the exact opposite transformation (like calling inverse() on the matrix)

[optional] if `true`, the x/y offsets of `<g>` elements will be ignored (they behave differently than most other elements).

### Returns : Matrix2D​

An object with a, b, c, d, e, and f properties just like an SVGMatrix.

### Details​

Gets the Matrix2D that would be used to convert the element's local coordinate space into the global coordinate space. So, for example, if you take a point `{x:0, y:0}` and apply the matrix to it, the resulting point would be the window/viewport coordinates of that element's top left corner.

## What's a Matrix2D?​

A Matrix2D is just an object with `a`, `b`, `c`, `d`, `e`, and `f` properties representing a 2D transformation matrix (very similar to an SVGMatrix). It contains all rotation, scale, skew, and x/y translation data and it's useful for converting between coordinate spaces. It has an `apply()` method that accepts a point (like `matrix.apply({x:0, y:100})`) and returns a new point with the matrix transforms applied.

## Sample code​

``let matrix = MotionPathPlugin.getGlobalMatrix(element),  // 0,0 is the top left corner, but you can use any local coordinates.  localPoint = { x: 0, y: 0 },  // get a new point with the matrix transformations applied.  globalPoint = matrix.apply(localPoint);gsap.to("#dot", {  x: globalPoint.x,  y: globalPoint.y,  ease: "power1.inOut",});``