I recently implemented something like this based on that codepen.   I tried to lower the animation stress to try and improve the fps. when the fps drop below 30 twice, I kill some of the animation and scenes in order to try and get a better performance for the user.   I tried to think of a way to do this before the animation actually starts, but wasn't able to find one. But gracefully degrading the animation seems like a good start   Here is my take on it:
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