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Showing results for tags 'draggable'.
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I want to create a parent div with 80% of screen width, and inside of that there should be mini square colorful divs, now the functionality i want it to drag though them inside of that parent div, and see all the divs because there'll be so much divs so it will be hard to see them in 1 place, and also It should show the divs in a grid style. another website (midjourney) using same features uses this draggable.min.js() gsap.(). how to achieve it? you can go to (https://www.midjourney.com/) and test it, just click on the eye icon and it will appear on the hero section
- 1 reply
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- gsap
- midjourney
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Hi there. I am trying to create a bottomsheet. As you guys can see, there is a scrollable div element inside draggable element. If scrollTop is 0 then the element should be dragged toward bottom side when users drag or touch down. If scrollTop is more than 0 then it should scroll and should not be dragged. But the problem is that I cannot solve this issue. I searched about this issue and i got the hint that I should use allowEvnetDefault option to fix this issue. And I tried to solve this issue but i can't. How can I fix this issue?
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Hey guys, sorry for no codepen this time...I wanted to check if it's possible first and ask if you know any demos that try this approach. I was trying to find any examples but from what I see no one tried to do it yet. While I wait for the answer I am working on a demo. I have a lottie animation - it's a 3d model being rotated 360 degrees. I want to be able to drag on x axis to "rotate" that 3d model, without using any UI element - just simple drag anywhere on the area to start rotating. So first of all, is it even possible to use draggable this way? Maybe there are some demos that show control of lottie with drag on mouse x? All codepens I saw were using scrolltrigger to control the animation, but I can't do that. Maybe observer is also an option?
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Hi there beloved community. I'm in the process of launching a new portfolio but there's a bug with my GSAP-based marquee which showcases my projects in a gallery. From what I can see it looks like my code doesn't calculate the proper width & height of all of the media's inside of the marquee. And sometimes on load it only loads some of the actual content inside. Another thing: the marquee height is clamped, and inside of my runMarquee function it looks like the height doesn't adapt when resizing. I use: SvelteKit (framework) Hygraph (GraphQL) Another issue I'm facing is that most of my content inside of the marquee's has different aspect-ratios, especially the videos doesn't load in the proper format. So please also look for a solution to this. Preview link of website: https://krause-ew9w4q45a-asgerkrause.vercel.app/ sometimes it works and sometimes it doesn't. I need it to be bullet-proof. If you have a stronger code for the same results, please let me know! HTML structure: <div class="marquee"> <div class="track"> <!-- Media will go here --> <video autoplay loop muted src={url} type="video/mp4" /> <img src={url} alt="" /> </div> </div> CSS: .marquee { height: clamp(18.75rem, 12.5rem + 16.6667vw, 25rem); position: relative; overflow: hidden; display: block; margin-left: calc(var(--space) * -1); width: 100vw; } .marquee .track { height: 100%; transform-origin: 0 0; display: block; position: relative; } .marquee .track > * { height: 100%; width: auto; padding-left: 4px; position: absolute; object-fit: cover; } JS: onMount(() => { function runMarquee() { const allMarquees = document.querySelectorAll('.marquee'); allMarquees.forEach((marquee, index) => { marquee.querySelector('.track'); const allItems = marquee.querySelectorAll('.marquee>.track>*'), proxy = document.createElement('div'); allItems.length; let totalX = 0, marqueeH = 0; marquee.offsetWidth; allItems.forEach((item, i) => { const itemW = item.offsetWidth, itemH = item.offsetHeight; (totalX += itemW), gsap.set(item, { x: totalX, width: itemW, height: itemH }), itemH > marqueeH && (marqueeH = itemH); }); const marqueeVal = gsap.utils.wrap(0, totalX), marqueeProgress = gsap.utils.wrap(0, 1); gsap.set([marquee], { height: marqueeH }); const stringX = `-=${totalX}`, animation = gsap.to(allItems, { repeat: -1, duration: 300, x: stringX, ease: 'none', paused: !0, modifiers: { x: function (x, target) { return `${(x = ((parseInt(x) - totalX) % totalX) + (totalX - target.offsetWidth))}px`; } } }); function updateProgress() { const dragValue = marqueeVal((this.deltaX / 2) * -1) / totalX, currentProgressAnim = animation.progress(), endProgress = marqueeProgress(currentProgressAnim + dragValue); animation.progress(endProgress); } Draggable.create(proxy, { type: 'x', trigger: marquee, inertia: !0, onDrag: updateProgress, onThrowUpdate: updateProgress }), window.addEventListener('resize', function resize() { animation.render(animation.time(), !1, !0); }), animation.play(); }); } runMarquee(); }); Thanks
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The linked pen is a simple use case of draggable that appears to work in all aspects except one. The svg elements that are dragged will not display above any of the other elements making it impossible to determine where the cursor/drag is on the screen. The drop logic appears to work fine and there are no errors reported. Even though it is built into gsap, I tried messing with the z-index of the svg elements to no avail. I have a feeling the answer to this is simple. I just cannot figure it out.
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Hi Based on the demo codepen provided by you, how can I add the draggable plugin? Note that this must also work on mobile. Thanks
- 14 replies
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- draggable
- scrolltrigger
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Hello, I tried to recreate material ui 3 carousel with GSAP. When we swipe on the carousel, width of next image in the line should increase and width of current image should decrease. I added labels in the timeline where one of the images are in expanded positions. When the timeline is linked to a ScrollTrigger, Snap to labels is working fine. And it is not working if timeline is linked to draggable. I tried snap: { snapTo: "labelsDirectional", duration: 0.01, ease: "none", }, and snap: "labelsDirectional", Is it not supported? Please help me with anything Im doing wrong. Thanks Carousel with ScrollTrigger
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Ok, been iterating on this for a while, and I am pretty stuck. I know there is likely something simple I am missing. I have two `scrollTriggers`. One scrolls a container div horizontally, and another controls the animation of each section in the container. The Scrolltrigger works correctly. However, I'd like Draggable (on both the main container div.draggable and div.marker to update each section in the container. The closest I've gotten animated all .box at the same time instead of each as they progressed in the ScrollTrigger.
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Hello I Hope you all are doing well. I am facing some issue is that Draggable onDrag returns this.rotation angle value incorrect. Please see the Image const pointer = Draggable.create(".rotate-pointer", { type: "rotation", onDragStart: (e) => { const gElement = e.target.closest("g"); const idx = gElement.getAttribute("id"); selectedRadiusPointer = idx; roundTableDraggable[idx].disable(); // pointer[idx].disable(); }, onDrag: function () { const rotation = e.target.getBoundingClientRect(); const parentG = document.getElementsByClassName(`table-${selectedRadiusPointer}`)[0]; TweenLite.to(parentG, { rotation: this.rotation || 0, transformOrigin: 'center center' }); console.log(this.rotation, 'rotation') }, onDragEnd: () => { roundTableDraggable[selectedRadiusPointer].enable(); }, }); This is my code and this is rotation angle values
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Hello I hope you are doing well. I want to achieve that the small circle located on the border of circle when someone drag this in any the circle or svg group should rotate in that direction i'll post an examples so that you (respected helper) can understand. i have provided the code so please update it their. Thank you very much this comunity is very helpful i am loving it thanks : )
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Hello i want to bound the object to be dragged only the border of the circle . i have provided the codepen in which small circle is bound to be dragged only inside circle but i want to bound it to be dragged only on the border this codepen is not but please modify this code alittle so that it meets my requirments thanks alot : )
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I was looking to see if there's a way to support a multi-finger drag when I came across a year old forum post (http://greensock.com/forums/topic/11897-multi-finger-swipe-on-draggable/). Instead of bringing it back I thought it better to post a new one. Essentially, I need the ability for any number of fingers to be detected the same by draggable. I am using draggable in a touchscreen kiosk to scroll a div within a bounding container. There isn't any pinch zoom or other multi touch gestures that it would interfere with. Users don't understand that the kiosks only work with a one finger drag at the moment, so the client wants to add multi-touch compatibility to dragging. I know of hammer however everything is already written using draggable (I'm already using Hammer for swiping on different elements in a different manner), and I really like the smoothness of draggable. In order to use hammer I'd have to rewrite draggable's throwprops which I'd rather not have to do. Is there a way to allow multi finger touch or has that not been added? Thanks!
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Hello everyone! As I was advised in the last post, I used the Draggable plugin to create a scrollbar to see the progress of my Fake-Horizontal section. I'm expecting that .scrollbar__handler move whenever any scroll happens to move the handler to the corresponding ratio according to the scroll position of the .reviews__inner ( Fake-Horizontal section ) The problem is that the handler doesn't move at all. Scroll was made an example of this post. I attach a demo and a photo with a description of the elements:
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Hi guys, looking at the docs (https://greensock.com/docs/v3/Plugins/Draggable), setting either dragClickables:true or adding the data attribute on the HTML element you want to be clickable data-clickable="true" would make the browsers default behaviour take precedence. However, using the proxy approach, the draggable is only an empty div. Are there best practises on making children clickable in this case? One solution that came to mind was to find the closest element based on it's x/y position and the click x/y , but hopefully there is a smarter way of doing this?
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Hello , i have this code made with react and Draggable , dont know why the left and right handler dont correctly set the width of the container , did i make a mistake , thanks in advance : https://codesandbox.io/s/confident-hermann-i8753p?file=/src/App.js
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I have taken the Codepen for "Draggable with "droppable" logic" (located here) and forked it and rewritten a lot of it to to get the effect i am looking for. basically, i do not want any draggable item to EVER overlap any any other draggable item. I spent a good part of the morning today searching the forum and reading up in the docs trying to think of some form of simple collision detection. The idea being to detect a collision and have a simple collision event that would make the divs bounce off of each other. that is not built in to gsap (should be!) and I have not found anyone on the forum who has successfully done it. So I must try. What I have in my sample is the result of banging my newbie head on my monitor all day! it is not 100% collision detection (like I'm used to seeing in Unity) but it does prevent overlaps in a clunky sort of way. If you drag, say, box1, over any other box it will be tweened 100px repeatedly until it is no longer overlapping. Additionally, there is a recursiveness in the function calls. If, while moving box1 away from box2, box1 then overlaps box3, the recursive will continue to cycle the functions and the tween will be repeated until box1 is no longer overlapping any box. This works regardless of which box you drag around and drop. I say it is clunky because it tweens 100px, pauses, tweens another 100px, pases...and so forth until the dreaded overlapping is cured. Where I am stuck is replacing the 100px with the amount of overlap (plus some small amount so the box ends up a little bit away from the last box it overlapped). I have commented the code so you can see the varible names, etc. and understand what i am struggling with. As an added bonus, it would be nice, but not strictly necessary, to remove the clunkiness I mentioned above. One final comment, it may appear that this if for a game. It is not. I would do this in Unity if it were a game - or maybe Buildbox. This is actually just one step along the path I have chosen to build a "unique" interface for a desktop app I want to build using Electron.
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Hi boys, I'm using Gsap for almost a year and I love it. i finished a new website, with my first draggable slider. The problem with the slider (is a fullscreen one), is that I can't scroll down in mobile. You can try to scroll simulating a phone with the "Togle device toolbar" from Chrome dev tools. Of course is possible with the mouse, but not dragging. Any idea? Thanks a lot!! https://dominiotemporal.com.ar/perifa/ My slider config (taken from an answer in this forum) var slideDelay = 6; var slideDuration = .3; var slides = document.querySelectorAll(".slide"); var prevButton = document.querySelector("#home-slider-next"); var nextButton = document.querySelector("#home-slider-prev"); let slideButtonContainer = document.querySelector(".home-slider-nav"); var numSlides = slides.length; for (var i = 0; i < numSlides; i++) { gsap.set(slides[i], { xPercent: i * 100 }); } var timer = gsap.delayedCall(slideDelay, autoPlay); var animation = gsap.to(slides, { duration: 1, xPercent: "+=" + (numSlides * 100), ease: "none", paused: true, repeat: -1, modifiers: { xPercent: gsap.utils.wrap(-100, (numSlides - 1) * 100) } }); var proxy = document.createElement("div"); gsap.set(proxy, { x: 0 }); var slideAnimation = gsap.to({}, {duration: 0.1}); var slideWidth = 0; var wrapWidth = 0; resize(); var draggable = new Draggable(proxy, { trigger: ".slides-container", throwProps: true, onPress: updateDraggable, onDrag: updateProgress, onThrowUpdate: updateProgress, snap: { x: gsap.utils.snap(slideWidth) } }); window.addEventListener("resize", resize); prevButton.addEventListener("click", function() { animateSlides(1); }); nextButton.addEventListener("click", function() { animateSlides(-1); }); function updateDraggable() { timer.restart(true); slideAnimation.kill(); this.update(); } function animateSlides(direction) { timer.restart(true); slideAnimation.kill(); var x = snapX(gsap.getProperty(proxy, "x") + direction * slideWidth); slideAnimation = gsap.to(proxy, { duration: slideDuration, x: x, onUpdate: updateProgress }); } function autoPlay() { if (draggable.isPressed || draggable.isDragging || draggable.isThrowing) { timer.restart(true); } else { animateSlides(-1); } } function updateProgress() { animation.progress(gsap.utils.wrap(0, 1, gsap.getProperty(proxy, "x") / wrapWidth)); } function resize() { var norm = (gsap.getProperty(proxy, "x") / wrapWidth) || 0; slideWidth = slides[0].offsetWidth; wrapWidth = slideWidth * numSlides; gsap.set(proxy, { x: norm * wrapWidth }); animateSlides(0); slideAnimation.progress(1); } function snapX(x) { return Math.round(x / slideWidth) * slideWidth; }
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Hi all, I'm trying to disable or kill a draggable element within an SVG. After calling disable() on the draggable, the onClick function still fires. Other effects of disabling are as expected: the element can no longer be dragged, the "grab" cursor style is removed, the onDragEnd function no longer fires. Have also tried kill(), with the same results. Here's a minimal example, tested in Chrome and Firefox. <svg version='1.1' xmlns="http://www.w3.org/2000/svg" x='0px' y='0px' viewBox='0 0 200 200'> <rect x="0" y="0" width="50" height="50" class="draggable1"></rect> </svg> <script type="module"> import { gsap } from 'gsap' import { Draggable } from "gsap/Draggable"; gsap.registerPlugin(Draggable); Draggable.create(".draggable1", { type:"x,y", bounds: "svg", onClick: function() { console.log("clicked"); }, onDragEnd: function() { console.log("drag ended"); } }); Draggable.get(".draggable1").disable(); // onClick function still fires </script> Let me know if you need further info. Cheers Steve
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Hi there, does anyone know how I can bind that slider I createt using dragdealer to a lottie animation? I know that you can bind a timeline to an input like this, but i dont know how to translate to the right frame of a lottie animation. I would really appreciate any help, thanks.
- 2 replies
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- scrolltrigger
- timeline
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Hello, I'm trying to animate an image with the help of Draggable. I have adapted this example https://codepen.io/GreenSock/pen/mdVEpKK with my dragger, I don't understand why it's not working. Anyone can help me to understand? Thank you!
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Hi friends, I'm trying to develop a carousel based on this example. I removed the "infinite" feature and I'm trying to create a transition on cards while dragging, that is: while dragging the slider, Card 1 scale down (to the size of other cards) and Card 2 scale up. (When the transition ends I'll get Card 2 title inside and inject in "carousel__card-title" element with another animation). Because of this I think it needs snap in order to determine when a single card transition ends and eventually let control by navigation arrows (next/prev). I'm struggling to understand how to handle the transition controlled by the dragging. Any helpful ideas? Thanks https://codepen.io/gooogooo/pen/oNjzpor
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Hallo! So this is a minimal version of the thing I'm actually working on, but essentially it's a map of a campus. Dragging works great, and zooming works fine; but what I'm trying to achieve is, whenever you click on a 'building' (read: brightly-coloured block), it moves to the left side of the viewport, vertically centred. I'm using data-attributes on my buildings for this, and I thought I had it, but: a) it doesn't account for different viewport sizes (so it's not vertically centred); and 2) once you zoom in, that positioning all goes out the window, and clicking on a building doesn't put it anywhere near the intended place. I just realised I might be able to get away with resetting the zoom level to 1 whenever someone clicks on a building (maybe?), so at least the x co-ords would (probably?) still work; but the vertical centring is a bust no matter what. Maths is not my strong suit, so any ideas on how to tackle this would be gratefully received ?
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Hello everyone! I'm trying to connect a circle shaped blue svg (but shown as a semicircle for design needs) with 4 control dots to a carousel made with the Swiper.js library, so that this semicircle (in HTML it is under the ROUNDED SLIDER comment), can act as a "controller" draggable to the carousel. What I need to do is: - The circle is only half visible and each point must be connected to a slide of the carousel, so that by dragging it, the swiper "responds" showing the slide connected to the dot of the blue semicircle positioned at the top of the semicircle. - The slides could be more than 4 (I have been having nightmares for weeks ...). - Each point will therefore correspond to a slide. - When I'm on the first slide I shouldn't be able to rotate the semicircle clockwise and when I'm on the last slide I shouldn't be able to rotate clockwise. - It shouldn't be possible to rotate the semicircle more than 90 degrees at a time. - If I rotate the semicircle by less than 90 degrees the movement should complete itself (the blue dot is “magnetically” moved down) to get to the next slide (insomnia and migraine associated with this point, with obvious anxiety attacks ...) What I have thought and done so far is: 1. I’ve created the carousel and make its Init (the css is really basic and only manage position of elements in the page). 1.1 when the slide changes I’ve managed to "take" the year and the title using the data attribute, but I’m not able to create the logic to assign to each semicircle dot the correct title/year. // ANCHOR Slider INIT let swiperHistory = new Swiper(".j_init_history_slider", { slidesPerView: 1, spaceBetween: 60, centeredSlides: true, loop: true, grabCursor: true, //OR mousewheel mousewheel: false, autoplay: false, autoplayspeed: 6000, autoplay: { delay: 5000, disableOnInteraction: true }, navigation: { nextEl: ".swiper-button-next", prevEl: ".swiper-button-prev" }, on: { //slideChange OR realIndexChange slideChange: function () { // ANCHOR get current slide index and text for yeas and title let index = this.realIndex + 1; // slide 1 => slides[1] // ANCHOR get the slide years let years = this.slides[index].children[0].dataset.years; // ANCHOR get the slide title let title = this.slides[index].children[1].dataset.title; // ANCHOR give to each svg circle points the correct year an title // Maybe I must create an array and then loop titles and years...or assign it manually to each points or what?? northYear.textContent = years; northTitle.textContent = title; } } }); 2. I’ve identified the 4 points (calling them temporarily, for easier recognition, with the capital points north, south, east and west, they must contain the data "title" and "year" of the swiper's slides). //ANCHOR Text (years) over the circle points let northYear = document.getElementById("north_year"); let eastYear = document.getElementById("east_year"); let southYear = document.getElementById("south_year"); let westYear = document.getElementById("west_year"); //ANCHOR Text (title) over the circle points let northTitle = document.getElementById("north_title"); let eastTitle = document.getElementById("east_title"); let southTitle = document.getElementById("south_title"); let westTitle = document.getElementById("west_title"); 3. using the gsap draggable I’ve created some control variables for the rotation for the 90 degrees of the semicircle svg dots //ANCHOR Variables for circle animation let relativeDegree = 0; let checkDegree = 0; let check90 = 0; let globalrotation = 0; 4. I’ve created two temporary control buttons for the rotation of the 4 cardinal dots of the semicircle and the dots rotate correctly (but there is something strange with the titles that seem to change or rotate in an uncoordinated way ... I cannot understand which is the problem), but these buttons are not necessary for the final project, they will be removed. 5. the semicircle works on drag (even if the first click on the dot seems to be blocked), but when you drag the semicircle, the dots are slipped out from time to time (and it seems to me more each time) from their own "central meridian" and I don't understand what I'm doing wrong 8. onRelease I wanted to make sure that if I rotate the semicircle by less than 90 degrees the movement should complete itself to get to the next slide, but it doesn't work, it behaves really weird, there is definitely something I'm doing wrong with its logic (in fact the code is currently commented). 9. TODO ... connect the swiper to the drag ... for this point I was completely confused and I can't go on (in the code there are some attempts that don't work, also because I have been using gsap for a short time and I don't I feel very experienced), because I miss the fundamental part where I connect the slides to the semicircle, where I take the titles from the swiper and assign them to the right dot, and I can't "adjust" the drag of the semicircle correctly. I have been stuck for weeks, for me it is a really complex job, I was very doubtful about asking for help, but at this point, apologizing if this post is incorrect, wrong or not relevant with the forum (in case I remove it immediately!), I really need help. I immediately thank anyone who can and wants to intervene in any way. Thank you...!
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Thanks for the amazing library. I've been using it a long time and recently bought the plugins to show how much I appreciate it. I ran into an issue today that I'm a little confused about. I'm new to Draggable and I'm trying to create an off canvas menu that when opened with a button, takes up 80% of the screen width. The user can drag to close the menu on either the menu itself or the 20% gap to the right. I have this part working. The problem is when I try to make it so the user can click the 20% gap to be able to close the menu without dragging it. On the desktop this works fine how I have it set up, but on mobile I have to tap the area twice to get the draggable onClick to fire. Here is a code sandbox showing this. Try on desktop clicking the blue section when the menu is open. It should close with one click. But on mobile, you have to tap first then tap again. https://codesandbox.io/s/vue-gsap-zvrzyo?file=/src/App.vue Any insight as to what I could do better and why this isn't working would be much appreciated!