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  1. palofigueiredo

    Wierd tweenlite pixel snapping - help!

    flag468x90.zipHi all While trying out the new v12 GSAP with a small 468x90 banner I noticed the background image shifts a few pixels, like a quick snapping movement once it starts to loop via a label in the timelinelite. Why is this happening? The bg image is img_fundo_mc. Thanks for your help. The code: import com.greensock.*; import com.greensock.easing.*; var tl:TimelineLite = new TimelineLite({onComplete:loopBackground}); tl.append( TweenLite.from(img_flag_mc, .5, {x:"-=100", ease:Power4.easeOut}) ); tl.append( TweenLite.from(img_cursos_mc, .5, {y:"-=100", ease:Power4.easeOut}) ); tl.append( TweenLite.from(img_saber_mc, .5, {alpha:0, ease:Power4.easeOut}) ); tl.append( TweenLite.from(img_fundo_mc, 1, {alpha:0, ease:Power4.easeOut}) ); tl.insert( TweenLite.to(img_fundo_mc, 2, {x:-13, y:-16, scaleX:0.75, scaleY:0.75, rotation:-10, ease:Power3.easeInOut}), "loop"); tl.append( TweenLite.to(img_fundo_mc, 2, {x:-69, y:-168, scaleX:0.90, scaleY:0.90, rotation:10, ease:Power3.easeInOut}) ); tl.append( TweenLite.to(img_fundo_mc, 2, {x:0, y:0, scaleX:1.0, scaleY:1.0, rotation:0, ease:Power3.easeInOut}) ); function loopBackground():void { tl.play("loop") }
  2. I'm writing an app thatdoes a zoom in and out around a point. To do this I registered a callback function that does a matrix transform. Everything is working great except for the fact that the cllback is called an inconsistent number of times. For a 1 second duration at 24 frames per second the function is called between 23-25 times. Is this a bug or should I be doing something different? I would think the number of times the callback is called would be equal to duration * frameRate. Below is the call I am using: TweenLite.to(target, this.duration, {ease:Elastic.easeOut , onUpdate:MotionUtil.zoomOut, onUpdateParams:[ target, scaleIncrement, _origin, _originalScale ], onComplete:onComplete }); Thanks in advance for any help you can offer.
  3. jclaine

    Manual Updating

    I'm trying to plug this into my custom framework before I pull the trigger on a commercial licence and I might be asking a super noob question but I have looked through a bit of the documentation and from what I can tell there is no way of manually updating a tween through a external function. bool = true; TweenLite.to(someMC, frameCount, {useFrames:true, updateOnFunction:updateTween, onComplete:tweenComplete}); public function render():void { if(bool) updateTween(); } public function tweenComplete():void { bool = false; } I'm sure I can program some roundabout way to get this to work but I am hoping I am simply blind Xp
  4. 92Dream

    Overwrite not working in AS2

    I'm having problems with the code below. For some reason when I export I only see the last tween appear and thats it. I'm using the overwrite manager but I'm not sure if it's working correctly or not. I'm not a advanced Flash user so any help would be greatly appreciated. I have the file attached as well. import com.greensock.*; import com.greensock.easing.*; OverwriteManager.init(OverwriteManager.AUTO); // Intro Animations TweenLite.from (gfx7, 1, { _alpha:0 }); TweenLite.from (statement, .7, { _x:7, _y:175, _alpha:0, _delay:0.5 }); TweenLite.to (statement, .7, { _x:7, _y:175, _alpha:0, _delay:3.5 });
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