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volcanoflash last won the day on October 14 2016

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volcanoflash

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volcanoflash last won the day on October 14 2016

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  1. Our team has such a problem recently. First time we has mistake when declaring banner size (width and height) and second time we exceed the limit of files in zip archive. Hope this helps.
  2. Wargaming is looking to hire an HTML5 Animator (Banners) to join the Interactive Media Team. In this role, you will create animated/interactive banners using HTML5 (JS, Canvas, Adobe Animate), resize and adapt them for various advertising platforms, and manage localization of resized/adjusted banners. The Interactive Media Team help bring new players to the Wargaming universe by delivering quality marketing digital assets: landing pages, promo web sites, animated and interactive web advertising, newsletters, and more. What you will do: — Create animated/interactive banners using HTML5 (JS, Canvas, Adobe Animate) — Resize and adapt banners according to technical specifications of different advertising platforms (Google AdWords, DoubleClick, Yandex, etc.) — Localize resized and adapted banners (30+ languages) using internal tools Requirements: — Experience creating banner ads for a variety of advertising platforms with different technical requirements — Skilled in creating complex animation, interactive features (both within the 150 kB limit) and realistic special effects (blowups, water, fire, dust) using HTML/JS/Canvas — Hands-on experience with Adobe Animate — Knowledge of browser specifics (especially IE10+) — At ease with 2D graphics (bitmap, vector); proficient in Adobe Photoshop and Adobe Illustrator — Experience working with GSAP library — Portfolio — Pre-Intermediate or higher level of English Desirable: — Experience creating games using HTML5 — Knowledge of WebGL 3D — UI/UX expertise — Experience working in the games industry — Knowledge of Russian Motivating video about why we cool Our portfolio Please, apply here
  3. Hello guys! Yes this is our ad. Exactly this banner does not use any WebGL content. We checked it from our side and didn't noticed any extreme CPU usage. Yes it is a bit high but on average computer goes without any problems, slowdowns etc. The only solution I can propose is to assign somehow the priority for rendering different parts of the site. High - for game, low - for ad block. But not sure if this possible.
  4. Date 11 Dec isn't in this article. This news was from other source. And here are 2 screenshots about topics above:
  5. Hello guys! Some bad news coming from Google Adwords. "Beginning December 11, Google will no longer support HTML5 ads with clickability modified using Tap Area or Javascript ExitApi.exit()." https://support.google.com/adwords/answer/6335679?authuser=0 Also all of you can noticed that TweenMax no longer available as an asset from internal Google library. Could greensokers give any clearance to this topic? Thanks in advance!
  6. Hi dear community! I know you missed new releases with HERO banners. Today I present 3 of them! Please give us feedback if you like them. 1. World Of Tanks — Take Control Animation here 2. World Of Tanks — Video 360° Animation here 3. World Of Warships — Dunkirk Collaboration Animation here Thank you!
  7. The idea behind the general banner-set is based on the idea of the TV spot where Dolph is looking for "a real man's hobby". But still we adopted it to our banner format and it turned out into the "Man up" concept. It is fun to upgrade Dolph from ciabatta baker to his "casual" action film image. Enjoy!
  8. Please, take a look here: http://blog.wg-ads.com/banner_gallery/
  9. A brand new banner to catch your attention! This banner uses a "classic" shooting mechanics but still has a fresh look because of the train as an obstacle. In terms of design we tried to use the industrial style and I hope you like it. Enjoy!
  10. Yeap! All the creatives I posted were made for Google Adwords.
  11. Thank you guys! Last two banners were animated by one team member only, but he is the best.
  12. Hello once again! I'm glad to present new banner "Defender". Enjoy!
  13. Hello colleagues! We are very proud to present our first 3D banner and we decided to share a little bit more info about it. Everything started with RnD. We were looking for the technologies that meet the requirements of our ad networks. We found out that WebGL could be used in the banner. The hardest thing was to pack everything (model & textures, animations, banner graphics) into 150 kb. It took us really long time (approx 1 month of experiments and fails). This was a perfect collaboration of our inhouse teams. Enjoy!
  14. http://blog.wg-ads.com Soon we will launch some interesting articles! For now it's portfolio only.
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