arcadiabc Posted January 15, 2014 Share Posted January 15, 2014 Hello, I am consecutively rotation a series of object on the stage and I am initializing them by setting their rotationY to -65 and then rotationY to zero. The problem I am having is that objects from left to right are not starting from the same rotationY position. Some look to be less rotated than others. The interesting part is that from right to left the rotation lenses as if they are all in some sort of unified perspective. Can anyone please shed some light into this? Thank you in advance. Link to comment Share on other sites More sharing options...
Carl Posted January 16, 2014 Share Posted January 16, 2014 Yes, Flash tries to simulate a real world perspective. As objects move to the left and right of the "camera" they will appear more distorted. If you have movie clip in the center of the stage with rotationX:90, you won't see it at all. as you move that object over to the right you will start to see its inner side. This is a great tutorial and demo on how you can change that default behavior: http://www.flashandmath.com/flashcs4/pp/ start the images spinning and hit remove and restore a bunch of times. Link to comment Share on other sites More sharing options...
arcadiabc Posted January 16, 2014 Author Share Posted January 16, 2014 Thank you for the info Carl. This help me get exactly the result I was looking for. Thank you! Link to comment Share on other sites More sharing options...
Carl Posted January 16, 2014 Share Posted January 16, 2014 Awesome! Link to comment Share on other sites More sharing options...
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