Hey @celli   I had the same confusion, but had a conversation with Blake about it. Here's the demo I was using to learn what was happening and his revisions. The important bit is:     smoother.effects().forEach(effect => {     let trigger = effect.trigger;     targets.forEach(t => {       if (t === effect.trigger) {         effect.kill();       }     });   }); So we're looping through all of the effects and checking if the trigger matches one of our targets (the ones w
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