Filters are certainly an option. If you want to go with just a morph, I'd probably have three shapes for the morph cycle to make it feel more natural. If you can start with a path and distort it without changing the number of points, that will also help the magic of the morphSVG plugin. That's what I did in this pen:   See the Pen yPbYRY by PointC (@PointC) on CodePen   You said you didn't want to use WebGL, but Pixi makes a liquid effect pretty
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