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Small scaling font blurry

poohbear test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Hello,

 

When I try to scale with a small amount (between 1.0 and 1.09) the font really becomes blurry.

I have tried looking for a solution, but none of them work.

 

Examples: 

 

  backface-visibility: hidden;
  transform: translateZ(0);
  -webkit-font-smoothing: subpixel-antialiased;
  -webkit-filter: blur(0);
TweenMax.set('#button', {rotation:0.01, transformStyle:"preserve-3d"});

 

In my codepen you can see a example (viewed in Google Chrome).

See the Pen qvqEEr by anon (@anon) on CodePen

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Hi and welcome to the GreenSock forums,

 

Thanks for the demo. Its a bit confusing as the thing that says "click me please" doesn't have a click event attached to it. For other people testing this: You have to click on the red thing that says scale.

 

Regardless, this seems to purely be a browser rendering issue. If you just use css to set the scale like 

 

transform: scaleX(1.03) scaleY(1.03);

 

You get the exact same results. There really is nothing GSAP can do about that. There are only so many pixels available for anti-aliasing (smoothing) and scaling to 3 hundreths is such an insignificant amount of change that its kind of understandable that fidelity could be lost.

 

Perhaps someone else has some ideas for getting it crisper. Its not really my area of expertise.

 

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1 hour ago, Carl said:

Hi and welcome to the GreenSock forums,

 

Thanks for the demo. Its a bit confusing as the thing that says "click me please" doesn't have a click event attached to it. For other people testing this: You have to click on the red thing that says scale.

 

Regardless, this seems to purely be a browser rendering issue. If you just use css to set the scale like 

 


transform: scaleX(1.03) scaleY(1.03);

 

You get the exact same results. There really is nothing GSAP can do about that. There are only so many pixels available for anti-aliasing (smoothing) and scaling to 3 hundreths is such an insignificant amount of change that its kind of understandable that fidelity could be lost.

 

Perhaps someone else has some ideas for getting it crisper. Its not really my area of expertise.

 

Hi Carl, thanks for reply. I thought it would be something like that.

 

Thanks for confirming :).

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