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Tweening for Flash’s WebGL Runtime API

Pilatus test
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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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I am looking if it possible to animate matrix values directly like with the TransformMatrixPlugin.

Values would then be updated for each frame to webgl rendering using the Flash’s WebGL Runtime API.


Do you reckon this approach can work?


I am looking for a workflow which would allow to reuse Flash IDE assets exported to WebGL, then animate them via GSAP but still render everything to WebGL via Flash’s WebGL Runtime API. The unicorn!

GSAP is great for manipulating object properties.



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Do you have a very simple test project that, for example, attempts to rotate and move a WebGL-based object from Flash? I wonder if it'd be as easy as using EndArrayPlugin on the transform's setValue. 


I'm sure that what you're attempting is entirely possible since GSAP can animate pretty much any property of any object; it's just a matter of getting/setting the values properly. Maybe an onUpdate, maybe something with the new ModifiersPlugin, or just create a plugin that does exactly what you need. It'd really help if we had at least a basic example (even if it doesn't totally work, but we can at least publish your file and have something to work with and fix). You can attach a file here by clicking the "more reply options" button (don't forget to zip it first). 

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