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Warning: Please note

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax. 

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Posted

Hello Carl

 

thank for the answer and yes thats perfect!

Exactly what we were looking for.

Do you have any hint about how would you handle the multiplayer part?

 

thanks

Posted

Sorry, I really don't know what to suggest. There are many variables to consider when building a multi-player game. We really have to focus our efforts on supporting the GreenSock tools in here.

 

However, you should study what Blake did with this demo:

 

http://codepen.io/osublake/pen/gPeeJN

 

Open that same link in 2 separate browser windows. Add magnets and drag them around. Your actions will be mirrored in the other window in realtime. 

  • Like 2
Posted

Nice card demo, Carl!

 

I used Firebase for that magnet demo. It's definitely one of the easiest ways to create a mulitplayer game without using a server. It's really just a database, but changes are synced across all connected clients in real-time, so you can use it to make multiplayer games.

 

Check out some of stuff you can do with Firebase. There's a multiplayer version of tetris you can learn from.

https://www.firebase.com/docs/web/examples.html

  • Like 3
Posted

Thats wonderful.

Thanks for your help guys :)

  • 4 years later...
Posted

Hi Carl,

 

I love the demo you provided but was wondering if you have access to the source code? 

 

Thanks!

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